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Post by lantzelot on Feb 19, 2021 20:55:23 GMT
A small bug fix release: 1.4.1- Increased the warning limit for max number of games when exporting from 226 to 255.
- Paste when using the right-click menu commits the change to the underlying model, it was not handled properly before which made the text disappear in some scenarios.
- All changes of selected game in the game list is blocked when unsaved data is available. Previously it was possible to tab to the list and change game with the cursor keys.
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Post by megabit on Feb 20, 2021 9:53:28 GMT
can you add an funtion to translate all of the games in ones ? It would be a problem because there is a limit of characters displayed in the carousel and the translation obviously does not take into account the limit, so at most the app could truncate the text when you reach that limit but you would find yourself with inaccurate descriptions and muffled sentences! Generally, I have the description translated from English to Italian and then I fix it manually, cutting and adjusting the sentences to make sense and keep the limit of the carousel!
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Post by lantzelot on Feb 20, 2021 14:42:42 GMT
can you add an funtion to translate all of the games in ones ? It would be a problem because there is a limit of characters displayed in the carousel and the translation obviously does not take into account the limit, so at most the app could truncate the text when you reach that limit but you would find yourself with inaccurate descriptions and muffled sentences! Generally, I have the description translated from English to Italian and then I fix it manually, cutting and adjusting the sentences to make sense and keep the limit of the carousel! Yes, I also prefer editing the description manually to get it right. Another issue with automatic translation of all games is that the translation function is using a script on google scripts and this has a limit of 5000 executions per day. This is for all users of the game manager combined. I also thought about doing an integration towards the offline version of Gamebase 64 to import all games from that to the game manager directly (26000+ games). This would mean that all games would have screenshots, but no cover files and no descriptions. Many game files would not work either since not all of them starts the first program on a D64 for example, and many uses multiple disks. It would be quantity over quality, with a need to go through them anyway to add descriptions and make sure the game files work. I think it's better to use the gb64.com scraper to add the ones you want and edit them properly. I'm currently changing so that you don't have to add a cover file before saving a game, to make it a bit easier to add games that have missing covers. The required fields will be title, one screenshot, and a game file.
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Post by megabit on Feb 20, 2021 20:01:24 GMT
I'm currently changing so that you don't have to add a cover file before saving a game, to make it a bit easier to add games that have missing covers. The required fields will be title, one screenshot, and a game file. It seems like a good idea, although I solved it by creating the covers with "paint.net" using a default cover with a black background and the "TheC64" logo at the top to which I add the game title directly cut from a screenshot or some other image that brings it back!
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Post by vic2020ian on Feb 20, 2021 20:49:59 GMT
I'm currently changing so that you don't have to add a cover file before saving a game, to make it a bit easier to add games that have missing covers. The required fields will be title, one screenshot, and a game file. It seems like a good idea, although I solved it by creating the covers with "paint.net" using a default cover with a black background and the "TheC64" logo at the top to which I add the game title directly cut from a screenshot or some other image that brings it back! If you did the import then all would have a common start point and could send in amendments to get this complete. It would be a great library effort. Please do so for Vic20 Game Base with 2000 if you can and I will work through it. For missing screenshots can a default "Missing" or "Commodore Logo" be used on saving?
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Post by lantzelot on Feb 20, 2021 21:06:09 GMT
It seems like a good idea, although I solved it by creating the covers with "paint.net" using a default cover with a black background and the "TheC64" logo at the top to which I add the game title directly cut from a screenshot or some other image that brings it back! If you did the import then all would have a common start point and could send in amendments to get this complete. It would be a great library effort. Please do so for Vic20 Game Base with 2000 if you can and I will work through it. For missing screenshots can a default "Missing" or "Commodore Logo" be used on saving? Right now I just use this for a missing cover: If anyone like to design a better looking one I can include it as the default image. It shall be 122x175 pixels.
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Post by megabit on Feb 21, 2021 14:20:55 GMT
Guys I'm not very good with photo editing, I do very simple things with "paint.net" and in this case I created a standard cover if there were no covers available, using the C64 font, otherwise imagine the same structure as this one but with the game title in colors and in the characters borrowed from some other photos found on the web and pasted on the black background with the words "TheC64". Below is an example of the default cover, if you like, and a couple of the many I created for the coverless games I own.
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Post by megabit on Feb 21, 2021 14:31:39 GMT
And this is an example for The Vic 20: Attachments:
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Post by lantzelot on Feb 21, 2021 21:15:23 GMT
I modified one I found that is inspired by Commodore covers for Lemans, Wizard of wor, Clowns and others. Two versions depending on the system the game is for:
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Post by sjakie43 on Feb 21, 2021 21:24:31 GMT
Looking very Nice
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Post by spannernick on Feb 24, 2021 16:14:42 GMT
Had 2 ideas, you could add to PCUAE Game Manager.. 1. Could you put AE in its name please cause THEC64 Mini version is now discontinued so there is only one version now PCUAE. 2. Users sometimes have problems with there USB Sticks and formatting them properly, could you add a formatter, or maybe use Game Manager to control a formatting program on the PC like... www.sdcard.org/downloads/formatter/ A USB Stick is like a SD Card so you format it the same, Format in Fat32 and MBR Master Boot Record, Not GPT, GPT stops the USB Stick been recognised in the Carousel.
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Post by lantzelot on Feb 25, 2021 19:40:23 GMT
Had 2 ideas, you could add to PCUAE Game Manager.. 1. Could you put AE in its name please cause THEC64 Mini version is now discontinued so there is only one version now PCUAE. 2. Users sometimes have problems with there USB Sticks and formatting them properly, could you add a formatter, or maybe use Game Manager to control a formatting program on the PC like... www.sdcard.org/downloads/formatter/ A USB Stick is like a SD Card so you format it the same, Format in Fat32 and MBR Master Boot Record, Not GPT, GPT stops the USB Stick been recognised in the Carousel. 1. I could, but then I need to change in a lot of places... not only in the UI but the generated exe file and you have to delete the old one when upgrading the version, so I rather not. Is the "Anniversary Edition" really needed in the name? "Project Carousel USB Anniversary Edition Game Manager" sounds a bit long to me . 2. Not sure if I can control a separate formatting application, I would probably just be able to launch it. Perhaps some dos commands can be executed to format a drive with FAT32 and MBR from Java, I need to look into if that is feasible. It would only be a help if you cannot chose anything else than FAT32 and MBR, so just launching a separate application without that config options would not help that much.
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Post by spannernick on Feb 25, 2021 22:52:42 GMT
Ok thats fine, I see what you mean, I could remove AE now from PCUAE back to PCU, really, I think that would be a better idea, I named that cause I released I think v1.19 on the 9th Oct, last year so thats why it got added and I kept it cause there were two versions but not need no more cause there's only one version now. The next version will be going back to PCU... PCUv1.3.2, it make more sense now. I was thinking, would it be a good Idea to combine PCU with PCU Game Manager...? and PCU then would not need any games included cause you can add them yourself before running PCU on your machine with PCUGM the first time you use it, I was thinking of removing them, the reason it has them was cause PCU would not work properly without them but now PCU is OK without games now, it don't really need them, well only Favourites. Have you tried Gadget Mode yet with PCU Game Manager...?, it cool... you can export games from PCU Game Manager to the USB Stick without removing it from the machine, It only works on the Maxi or Vic20, you need a USB A to A Cable for it to work.
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Post by lantzelot on Feb 26, 2021 9:02:16 GMT
Ok thats fine, I see what you mean, I could remove AE now from PCUAE back to PCU, really, I think that would be a better idea, I named that cause I released I think v1.19 on the 9th Oct, last year so thats why it got added and I kept it cause there were two versions but not need no more cause there's only one version now. The next version will be going back to PCU... PCUv1.3.2, it make more sense now. I was thinking, would it be a good Idea to combine PCU with PCU Game Manager...? and PCU then would not need any games included cause you can add them yourself before running PCU on your machine with PCUGM the first time you use it, I was thinking of removing them, the reason it has them was cause PCU would not work properly without them but now PCU is OK without games now, it don't really need them, well only Favourites. Have you tried Gadget Mode yet with PCU Game Manager...?, it cool... you can export games from PCU Game Manager to the USB Stick without removing it from the machine, It only works on the Maxi or Vic20, you need a USB A to A Cable for it to work. Yes, maybe we should combine PCU and the game manager in the release you do to have one source for the games. I'm currently looking into the integration with the offline Gamebase 64 database, to import games from that. I know how to do it, so it would mean we can include all games (26900) in one big database. That will be very big though and not containing any descriptions of the games. Many have multiple disks also so some will not work out of the box. Maybe we can create such a database and have a separate download for it, PCU will be a very large download if we include it. Gamebase Vic-20 should be possible to import also. Right now I have fixed so that you can have multiple entries of a game with the same title. GB64 includes many games with identical titles. This also means that you can have one database for both C64 and Vic-20 games if you like and just create game views for them.
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Post by kugelblitz on Feb 26, 2021 9:22:56 GMT
May I suggest to use the OneLoad collection instead of the Gamebase?
How it works:
Link to latest V2 with 1000+ games "oneloaded" plus all known old cartridges and most current EasyFlash cartridges for Multi-Loads
A V3 is in the works (will take some months) with even more games and original loading music integration
Cheers, Boris
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Post by spannernick on Feb 26, 2021 11:55:24 GMT
Ok thats fine, I see what you mean, I could remove AE now from PCUAE back to PCU, really, I think that would be a better idea, I named that cause I released I think v1.19 on the 9th Oct, last year so thats why it got added and I kept it cause there were two versions but not need no more cause there's only one version now. The next version will be going back to PCU... PCUv1.3.2, it make more sense now. I was thinking, would it be a good Idea to combine PCU with PCU Game Manager...? and PCU then would not need any games included cause you can add them yourself before running PCU on your machine with PCUGM the first time you use it, I was thinking of removing them, the reason it has them was cause PCU would not work properly without them but now PCU is OK without games now, it don't really need them, well only Favourites. Have you tried Gadget Mode yet with PCU Game Manager...?, it cool... you can export games from PCU Game Manager to the USB Stick without removing it from the machine, It only works on the Maxi or Vic20, you need a USB A to A Cable for it to work. Yes, maybe we should combine PCU and the game manager in the release you do to have one source for the games. I'm currently looking into the integration with the offline Gamebase 64 database, to import games from that. I know how to do it, so it would mean we can include all games (26900) in one big database. That will be very big though and not containing any descriptions of the games. Many have multiple disks also so some will not work out of the box. Maybe we can create such a database and have a separate download for it, PCU will be a very large download if we include it. Gamebase Vic-20 should be possible to import also. Right now I have fixed so that you can have multiple entries of a game with the same title. GB64 includes many games with identical titles. This also means that you can have one database for both C64 and Vic-20 games if you like and just create game views for them. Sounds good.. , I was thinking as well to maybe get PCU Game Manager to copy PCU to your USB stick or would not be possible, I guess you could do it yourself inside the PCU Game Manger folder where PCU would be..?
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Post by lantzelot on Feb 26, 2021 12:25:07 GMT
May I suggest to use the OneLoad collection instead of the Gamebase? How it works: Link to latest V2 with 1000+ games "oneloaded" plus all known old cartridges and most current EasyFlash cartridges for Multi-Loads A V3 is in the works (will take some months) with even more games and original loading music integration Cheers, Boris Nice one, but it doesn't have info about year, musician, publisher, cover files etc., just a screenshot from what I can see? We could add entries for all games with the available screenshot and then use the scraper to fill in the blanks, but it would be hard to do anything to automatically get all game information correct.
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Post by spannernick on Feb 26, 2021 17:44:46 GMT
May I suggest to use the OneLoad collection instead of the Gamebase? How it works: Link to latest V2 with 1000+ games "oneloaded" plus all known old cartridges and most current EasyFlash cartridges for Multi-Loads A V3 is in the works (will take some months) with even more games and original loading music integration Cheers, Boris Nice one, but it doesn't have info about year, musician, publisher, cover files etc., just a screenshot from what I can see? We could add entries for all games with the available screenshot and then use the scraper to fill in the blanks, but it would be hard to do anything to automatically get all game information correct. Yeah thats what I was thinking they are only the game files and no real detail about them cause its don't have a database on them but the games would be ok to add them to PCUGM.
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Post by spannernick on Feb 27, 2021 14:26:19 GMT
just noticed something... PCU Manager is missing a option for the Vic 20 emulator, you can change banks from bank0 to 5 in it but you can use just the ram you need only and not a bank, so...
3k, 4k, 8k, 16k, 24k, 32k, and 35k. I noticed this cause I trying to get jump working in PCU Game Manger and its not working, but it loads in Media Access fine.. this is what is in its cjm file...
T:Jump
A:Majikeyric
X:vic,pal,fullheight,noaudioscale,8k
J:1*:JU,JD,JL,JR,Z,N,SP,SP,JF,SP,SP,SP,JF,JF,JF
V:0 see no bank added, only how much memory it needs, this in not a option on the PCU Game Manager. so the game will come up with Undefined Error in the VIC20 Emulator, I even tested it in VICE and it does the same.
ok just got the game to work with bank 1 ticked but I do find the banks confusing and which one to use so maybe it would be a good idea to add the memory to as a option to use like RGL has in the cjm file.
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Post by lantzelot on Feb 27, 2021 21:35:53 GMT
just noticed something... PCU Manager is missing a option for the Vic 20 emulator, you can change banks from bank0 to 5 in it but you can use just the ram you need only and not a bank, so... 3k, 4k, 8k, 16k, 24k, 32k, and 35k. I noticed this cause I trying to get jump working in PCU Game Manger and its not working, but it loads in Media Access fine.. this is what is in its cjm file... T:Jump
A:Majikeyric
X:vic,pal,fullheight,noaudioscale,8k
J:1*:JU,JD,JL,JR,Z,N,SP,SP,JF,SP,SP,SP,JF,JF,JF
V:0 see no bank added, only how much memory it needs, this in not a option on the PCU Game Manager. so the game will come up with Undefined Error in the VIC20 Emulator, I even tested it in VICE and it does the same. ok just got the game to work with bank 1 ticked but I do find the banks confusing and which one to use so maybe it would be a good idea to add the memory to as a option to use like RGL has in the cjm file. Yes, im confused also... I just copied how it works in the Maxi game tool, but now when I read the manual there are aliases for the banks... and 3k seems to be the same as 4k?? The manual says: "Note: Combine banks by stating bank1,bank2 or bank1,bank2,bank3 etc. Alternatively, use 4k, 8k, 16k, 24k, 32k or 35k. Note that 3k is an acceptable alias for 4k." So, would it be better to skip the banks completely and just use the memory sizes? And then also skip 3k or 4k since they are the same? Or is there any difference between them?
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Post by vic2020ian on Feb 27, 2021 22:56:51 GMT
Vic20 had
1. unexpanded 3.5k 2. +3k=6.5k, block 0 most of these games also available as +8k versions e.g. Skyhawk 3. +8k=11.7k also run with +16k, block 1 $2000 or 2 $4000 or 3 $6000 or maybe 5 $A000 (usually cartridges) 4. +16k=19.97k - Block 1+2, runs 8k or 16k games, but not 3k or unexpanded 5. +24k - modern games mostly, blocks 1+2+3 and/or maybe 5 e.g. 1+2+5 6. +35k - modern games almost certainly
almost everything would run in case 1, 3 or 4. 1% in case 2. Less than 1% in 5 and 6
Cartridges are mostly 8k likely use block 5 $A000 or Block 3 $6000 e.g. Adventure cartridges or re 16k and use Block 3 and Block 5
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Post by spannernick on Feb 28, 2021 12:37:51 GMT
I think it would be easier to use the memory sizes, the banks makes me confused which one should be on or not, but I never used a vic20 before really so don't really understand them but you can see in the PCU Game Manager, if you tick one of them, the memory it will add to the VIC20 emulator.
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Post by sjakie43 on Mar 3, 2021 21:00:37 GMT
I really hope it's possible to get all the Games from Gamebase C64 and Vic20 In the GameManager , ULTIMATE
I appreciate all the Hard work Gentlemen
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Post by lantzelot on Mar 5, 2021 8:48:21 GMT
I really hope it's possible to get all the Games from Gamebase C64 and Vic20 In the GameManager , ULTIMATE
I appreciate all the Hard work Gentlemen mee to I'm working on an integration, I can import individual games now. You have to select the folder where the Gamebase is installed on your computer, e.g. C:/gamebase/GB_V16. I have a few issues to work out. For GB 64 for example there are many "extras" for each game. I would like to pick the best version suitable for the carousel, which would be a cartridge if that's available. I'm thinking about how the import should work... I have tagged the games I'm, interested in as favorites in GB64, there will be an option to import all your favorites in one go. I'm also thinking that you could enter a simple search criteria for picking games, basically by title. If you enter "Boulder dash*" for example it would select all games that starts with "Boulder dash". Do you guys want an option to import ALL games in one go? It will be a lot (26900 for GB64 v 16), not sure how long that will take. Since there are some adjustments you need to do for each game (give it a description, maybe change the game file to a better one if the one picked by the import is not the best etc.) it would mean that you just get a huge database in the game tool with poor quality. To be honest, many games are really crappy, a lot of clones etc.
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Post by vic2020ian on Mar 5, 2021 9:09:21 GMT
Hi Lantzelot,
I would like to import the full Vic20 Gamebase and work through correcting it and getting things working.
Thanks. Ian
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Post by lantzelot on Mar 5, 2021 9:20:34 GMT
Hi Lantzelot, I would like to import the full Vic20 Gamebase and work through correcting it and getting things working. Thanks. Ian Anyone that knows where to find the Gamebase Vic20 collection? I have only tested with GB64, so I have no idea if my integration works with Gamebase Vic20 also...
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Post by sjakie43 on Mar 5, 2021 9:36:09 GMT
6 Pages with goodies Lantz ...
Here's a working direct link:
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Post by sjakie43 on Mar 5, 2021 9:44:07 GMT
I expected you wanted to do it Ian
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Post by lantzelot on Mar 5, 2021 10:22:20 GMT
Thanks sjakie43, I will test with that! It might take some time before I can release the integration, I don't have so much time to work on it each day. I need to test it properly also. Be patient
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Post by sjakie43 on Mar 5, 2021 10:46:04 GMT
Take your Time Lantz
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