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Post by spannernick on Feb 2, 2021 16:45:41 GMT
lantzelot, thank you very much for the continuous improvement work to your Game Manager and to work in synergy with Nick to integrate everything with PCUAE. The latest releases with bug fixes and added language support field are very useful. I would like to ask if you can enter an option to choose whether to display your favorite games in the other tabs, like 0 to G, H to R, etc. This is because in my case I use the "favorites" folder with games other than those in the other folders. Practically in the favorites I have inserted all the new games (from 2000 onwards), while in the other folders are the other older games. I thought about this a bit and decided to add the Favorite column as a filter to the game views, so you can for each view decide if you want them shown or not. Here is an example if you want to exclude the favorite games from a view: View AttachmentThis should work, right? what are the screenshots in bits..? I ask cause the Carousel Gamelist Selector Screen grabs them and turn then into one big bitmap, I asked Faberfox and he said they need to be in 24-bit otherwise when it scans them and makes the bitmaps out of them, they come out corrupted, one user has reported it... thec64community.online/post/7020/thread
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Post by lamerdeluxe on Feb 2, 2021 19:40:33 GMT
I've also had a screenshot from another game show up on my The VIC-20 as a screenshot for a different VIC-20 game. And the cover and screenshots I set for the VIC-20 version of Gorf also ended up on the C-64 version of Gorf.
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Post by lantzelot on Feb 2, 2021 20:24:36 GMT
I made another release with the following content: 1.2.2- Adds support for the "basic" flag for the X: field in tsg files
- Add "favorite" to selectable fields in the game view edit dialog so that it is possible to filter out favorites if you want to.
- Bug fix: Game list is sorted properly, sorting in Java instead of the unreliable sorting in sqlite
- Bug fix: When adding screenshots or covers the file that is saved has 32-bit color depth.
I'm not sure about the 32-bit color depth and cannot test if this solves the problems right now. Please try it out and post here if they work, otherwise I can have another look at it. The game manager will save a screenshot file when you add one to a game (either through the scraper or by selecting a file). It will not touch already present screenshots for a game, so it will not convert any existing ones if you just save a game without adding a screenshot.
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Post by lantzelot on Feb 2, 2021 20:29:19 GMT
I've also had a screenshot from another game show up on my The VIC-20 as a screenshot for a different VIC-20 game. And the cover and screenshots I set for the VIC-20 version of Gorf also ended up on the C-64 version of Gorf. What was the exact name of the two different version of Gorf in the game manager? The game title shall be unique, you should not be able to add the exact same title for two games. The file names of screens, covers and game files are calculated by removing some special characters and limiting the length (in the same way as the Maxi game tool does it), so I guess it's possible that the generated name for both files is the same. That would cause the game tool to load the same screenshot files for both I think.
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Post by lantzelot on Feb 2, 2021 20:37:02 GMT
I thought about this a bit and decided to add the Favorite column as a filter to the game views, so you can for each view decide if you want them shown or not. Here is an example if you want to exclude the favorite games from a view: View AttachmentThis should work, right? what are the screenshots in bits..? I ask cause the Carousel Gamelist Selector Screen grabs them and turn then into one big bitmap, I asked Faberfox and he said they need to be in 24-bit otherwise when it scans them and makes the bitmaps out of them, they come out corrupted, one user has reported it... thec64community.online/post/7020/threadI checked some and most of them seems to be in 8-bit color depths for C64 games. If it's a requirement to have them in 24-bit (or more?) I guess we can convert them all, should be some program available that can convert a bulk of files. Otherwise I think it's not hard to implement a small program that does it. I thought of adding sunch a function to the game manager, but converting exisiting screenshots feels like a one time thing, any game you add now in version 1.2.2 will have 32-bit depths directly. Please test if a screen added through the game manager that is 32-bit works with the selector screen.
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Post by megabit on Feb 3, 2021 0:13:29 GMT
lantzelot, I can confirm that the 32-bit saving of the screens works perfectly and now I no longer have problems viewing the thumbnails generated by the script on PCUAE. You just need to be patient to re-select the same screens present in the folders and save everything, in order to convert them to 32 bit! . Instead I can't find the change on "favorite" to selectable fields in the game view edit dialog......I probably didn't understand where it is
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Post by lantzelot on Feb 3, 2021 7:50:43 GMT
lantzelot, I can confirm that the 32-bit saving of the screens works perfectly and now I no longer have problems viewing the thumbnails generated by the script on PCUAE. You just need to be patient to re-select the same screens present in the folders and save everything, in order to convert them to 32 bit! . Instead I can't find the change on "favorite" to selectable fields in the game view edit dialog......I probably didn't understand where it is Thanks, great that it works with the screenshots now. The favorite field is available in the first column in the tables in the edit dialog, last in the drop-down list.
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Post by oocozyoo on Feb 3, 2021 9:46:13 GMT
Ive been having problems to I don't know if it's this tool or the carousel that's the problem, I've created games and exported them over, but some games show other pic 00 and 01 from another game, also one game I created when I select it to play it plays another game from that list?
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Post by jj0 on Feb 3, 2021 10:01:21 GMT
Ive been having problems to I don't know if it's this tool or the carousel that's the problem, I've created games and exported them over, but some games show other pic 00 and 01 from another game, also one game I created when I select it to play it plays another game from that list? Are you on fw 1.5.1? That has a bug related to your issue.
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Post by oocozyoo on Feb 3, 2021 10:11:01 GMT
Ive been having problems to I don't know if it's this tool or the carousel that's the problem, I've created games and exported them over, but some games show other pic 00 and 01 from another game, also one game I created when I select it to play it plays another game from that list? Are you on fw 1.5.1? That has a bug related to your issue. I had the issue before I updated to 1.5.1 that's why I updated thinking it would work also the games I added are in the one drive link.
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Post by lamerdeluxe on Feb 3, 2021 10:32:24 GMT
I've also had a screenshot from another game show up on my The VIC-20 as a screenshot for a different VIC-20 game. And the cover and screenshots I set for the VIC-20 version of Gorf also ended up on the C-64 version of Gorf. What was the exact name of the two different version of Gorf in the game manager? The game title shall be unique, you should not be able to add the exact same title for two games. The file names of screens, covers and game files are calculated by removing some special characters and limiting the length (in the same way as the Maxi game tool does it), so I guess it's possible that the generated name for both files is the same. That would cause the game tool to load the same screenshot files for both I think. The Game Manager seems to have ignored the C64 version of Gorf. I need to look into this some more. VIC-20 Jetpac's second screen image became VIC-20 Jungle Hunt's first screen (it doesn't have a second screen). Alphabetically Jungle Hunt comes right after Jetpac in the game list, so that could be a hint to where that bug is.
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Post by kugelblitz on Feb 3, 2021 11:07:03 GMT
Are you on fw 1.5.1? That has a bug related to your issue. I had the issue before I updated to 1.5.1 that's why I updated thinking it would work also the games I added are in the one drive link. Did you change the games INSIDE the C64Maxi/Mini. Ever? With the old tools? Then you WILL run into problems after the recent firmware updates. I know I did. If stuff like this happens you need to start from a clean slate with NAND restore and then applying the updates. You might fix it by deleting the games folders in the NAND completly and then restoring completly. (This all happens because the firmware updates for some games only updates SOME changed files but not all and then the package somehow gets out of sync, ESPECIALLY when you deleted a game that with a firmware update gets partially restored). I've been there myself and I ended up restoring 1.2 with the NANDs somebody provided and never ever touching the installed games again.
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Post by oocozyoo on Feb 3, 2021 11:16:32 GMT
I had the issue before I updated to 1.5.1 that's why I updated thinking it would work also the games I added are in the one drive link. Did you change the games INSIDE the C64Maxi/Mini. Ever? With the old tools? Then you WILL run into problems after the recent firmware updates. I know I did. If stuff like this happens you need to start from a clean slate with NAND restore and then applying the updates. You might fix it by deleting the games folders in the NAND completly and then restoring completly. (This all happens because the firmware updates for some games only updates SOME changed files but not all and then the package somehow gets out of sync, ESPECIALLY when you deleted a game that with a firmware update gets partially restored). I've been there myself and I ended up restoring 1.2 with the NANDs somebody provided and never ever touching the installed games again. I've only used this new tool with the USB carousel nevertouched the fw on the machine
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Post by megabit on Feb 3, 2021 14:35:53 GMT
lantzelot, I can confirm that the 32-bit saving of the screens works perfectly and now I no longer have problems viewing the thumbnails generated by the script on PCUAE. You just need to be patient to re-select the same screens present in the folders and save everything, in order to convert them to 32 bit! . Instead I can't find the change on "favorite" to selectable fields in the game view edit dialog......I probably didn't understand where it is Thanks, great that it works with the screenshots now. The favorite field is available in the first column in the tables in the edit dialog, last in the drop-down list. many thanks, Found! I also noticed another anomaly, this time of coexistence between the games of the C64 and those of the Vic20. Since on PCU Game Manager the "games, screen and covers" folders contain all the files of their respective databases, if two games with the same name occur on different machines, one of the two is automatically deleted and the covers and screens are displayed matched to the wrong machine......I hope I was clear!
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Post by oocozyoo on Feb 3, 2021 17:49:17 GMT
wheres the link for version 1.2.2 please
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Post by oocozyoo on Feb 3, 2021 18:48:28 GMT
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Post by lantzelot on Feb 3, 2021 20:07:10 GMT
You can also check for new versions from within the game manager, in the help menu. It will point you to the right location if a new version is available.
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Post by spannernick on Feb 3, 2021 22:40:27 GMT
You can also check for new versions from within the game manager, in the help menu. It will point you to the right location if a new version is available. Thanks, list is sorted now..
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Post by spannernick on Feb 3, 2021 22:43:20 GMT
Thanks, great that it works with the screenshots now. The favorite field is available in the first column in the tables in the edit dialog, last in the drop-down list. many thanks, Found! I also noticed another anomaly, this time of coexistence between the games of the C64 and those of the Vic20. Since on PCU Game Manager the "games, screen and covers" folders contain all the files of their respective databases, if two games with the same name occur on different machines, one of the two is automatically deleted and the covers and screens are displayed matched to the wrong machine......I hope I was clear! Why not run two PCU Game Manager's, one for each machine...? you can, just tried it on Windows from another folder but you can't run them together so that wouldn't work, it can only run one at a time... you don't need both running at the same time anyway.
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Post by megabit on Feb 4, 2021 0:36:21 GMT
It can certainly be a solution, but honestly it was just an observation since the Vic20 part doesn't really interest me, so I could also remove the folders related to its games.
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Post by oocozyoo on Feb 4, 2021 9:39:28 GMT
I've still go problems showing the correct pictures within USB carousel on the the Vic20 selection Some are ok As you can see my game I've done is astro nell you can see in the description the icon is another game and the screen picture is from another game odd
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Post by megabit on Feb 4, 2021 10:03:17 GMT
Hi, did you use PCU Game Manager with game databases for both C64 and Vic20 or did you just extract the "spannernick" package on the pendrive? In the first case, as I pointed out in a previous post, there are some games with the
same name for the two computers that create confusion in the PCU Game Manager folders. Just "Artillery Duel" is one of the games involved. The solution was written "spennernick" in the post before yours.
In any case, you should open the files with the ".tsg" extension and in the fields with the "covers, screen and games" item you must check the correspondence in the respective folders, checking that they point to the correct
files.
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Post by oocozyoo on Feb 4, 2021 10:17:39 GMT
Hi, did you use PCU Game Manager with game databases for both C64 and Vic20 or did you just extract the "spannernick" package on the pendrive? In the first case, as I pointed out in a previous post, there are some games with the same name for the two computers that create confusion in the PCU Game Manager folders. Just "Artillery Duel" is one of the games involved. The solution was written "spennernick" in the post before yours. In any case, you should open the files with the ".tsg" extension and in the fields with the "covers, screen and games" item you must check the correspondence in the respective folders, checking that they point to the correct files. They are all the same I've checked the tsg files, If you look at my post about Vic20 games there's a download link to the games with all the files,Is it because I've created them and manually copied the files over
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Post by megabit on Feb 4, 2021 10:58:40 GMT
Ok, I downloaded your package, tried some games you inserted and in fact everything matches. Are you using PCUAE1.3.1? Have you deleted all the contents of the pendrive and rewrote the new version? The first time I had copied all
the folders and files of the new version outside the folders with the games and when I launched the CGS (CTRL-F7) everything crashed. Then I tried to delete all the contents of the pendrive, copy the entire 1.3.1 package and then
I replaced the existing game folders with the folders of my personal database. It might depend on that, it's not sure but "spannernick" still suggests doing this if you go to 1.3.1
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Post by spannernick on Feb 4, 2021 14:16:44 GMT
It will crash it you delete 0_Favourites, do not delete that folder, it connected to the Carousel that loads up on booting up PCUAE so you need to keep that folder. And if you remove the Info Gamelist Slots that show what screen your on, it will stop the background Music, it will play Matt Grey's music only, they are connected but you can still play them by pressing CTRL-1 to 5..
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Post by spannernick on Feb 4, 2021 14:52:26 GMT
Hi, did you use PCU Game Manager with game databases for both C64 and Vic20 or did you just extract the "spannernick" package on the pendrive? In the first case, as I pointed out in a previous post, there are some games with the same name for the two computers that create confusion in the PCU Game Manager folders. Just "Artillery Duel" is one of the games involved. The solution was written "spennernick" in the post before yours. In any case, you should open the files with the ".tsg" extension and in the fields with the "covers, screen and games" item you must check the correspondence in the respective folders, checking that they point to the correct files. They are all the same I've checked the tsg files, If you look at my post about Vic20 games there's a download link to the games with all the files,Is it because I've created them and manually copied the files over In Popeye you have added "-" in the description, the64 thinks its a command, you have to remove them and make the description one long sentence and no returns(new line). Like.... D:en:Features most things and visual effects from the Arcade (except skulls and popeye turning red) Extra life at 20,000 points !! Difficulty is set fairly easy at the moment but ramps up quickly once you pass the first 3 stages, (so you should be able to complete all 3 stages and observe the final cut-scene). Built on top of the Pooyan codebase, (in assembler) with a forked version of R.Hurst's SSS library D:de:Features most things and visual effects from the Arcade (except skulls and popeye turning red) Extra life at 20,000 points !! Difficulty is set fairly easy at the moment but ramps up quickly once you pass the first 3 stages, (so you should be able to complete all 3 stages and observe the final cut-scene). Built on top of the Pooyan codebase, (in assembler) with a forked version of R.Hurst's SSS library D:fr:Features most things and visual effects from the Arcade (except skulls and popeye turning red) Extra life at 20,000 points !! Difficulty is set fairly easy at the moment but ramps up quickly once you pass the first 3 stages, (so you should be able to complete all 3 stages and observe the final cut-scene). Built on top of the Pooyan codebase, (in assembler) with a forked version of R.Hurst's SSS library D:es:Features most things and visual effects from the Arcade (except skulls and popeye turning red)Extra life at 20,000 points !! Difficulty is set fairly easy at the moment but ramps up quickly once you pass the first 3 stages, (so you should be able to complete all 3 stages and observe the final cut-scene). Built on top of the Pooyan codebase, (in assembler) with a forked version of R.Hurst's SSS library D:it:Features most things and visual effects from the Arcade (except skulls and popeye turning red) Extra life at 20,000 points !! Difficulty is set fairly easy at the moment but ramps up quickly once you pass the first 3 stages, (so you should be able to complete all 3 stages and observe the final cut-scene). Built on top of the Pooyan codebase, (in assembler) with a forked version of R.Hurst's SSS library So it can't read where the cover for the games is, make sure you add the game properly.
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Post by spannernick on Feb 5, 2021 18:34:44 GMT
Weird tried to add Golden Axe again, with PCU Game Manager and when starting it in the Carousel v1.3.2, it crashes it...?
Its a D81 image... GOLDENAXE.d81.gz
Drive 8: RESET. Sound: Opened device `alsa', speed 44100Hz, fragment size 11ms, buffer size 92ms, stereo reSID: MOS6581, filter on, sampling rate 44100Hz - fast Main CPU: RESET. Drive 8: RESET. Palette: Loading palette `/usr/lib/vice/C64/theC64-palette.vpl'. AUTOSTART: Autodetecting image type of `/tmp/snapshot'. Received signal 11 (SIGSEGV), exiting. Segmentation fault Just tried it in v1.4.2 and it crashes it too..
Main CPU: RESET.
Drive 8: RESET.
Palette: Loading palette `/usr/lib/vice/C64/theC64-palette.vpl'.
AUTOSTART: Autodetecting image type of `/tmp/snapshot'.
Received signal 11 (SIGSEGV), exiting.
Segmentation fault
Got it working using a d64 image now but it will only load in Carousel v1.4.2.
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Post by spannernick on Feb 5, 2021 22:33:10 GMT
PCU Game Manager is not importing every game, most of the ones its not importing are the ones I have edited manually.
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Post by megabit on Feb 5, 2021 22:36:16 GMT
I tried installing my d64 version of Golden Axe on carousel 1.3.2 and it works fine. In my case I had to check the "accurate disk" option otherwise it crashes on loading. Instead, I have found that all games run slightly faster
than normal. For information I have set a "C64 Pal" but also changing to "NTSC" the games run the same way.
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Post by megabit on Feb 7, 2021 10:06:12 GMT
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