Post by Jammet on May 9, 2018 4:02:17 GMT
If you had to pick 64 games for TheC64, and licensing was not an issue, which would be your picks?
I'm trying to come up with a list of 64 games. But there are conditions to be met.
The games must be:
1. Playable
You fight the monsters, not the controls, so no joystick waggling and key mashing. The game is fair, and not based on having to memorise everything. You don't lose or die instantly, or you have continues, instead of being severely punished. Save points are a plus. Don't make everything about collisions with enemies or objects. Don't be oldschool difficult.
2. Easy to pick up
Meaning easy to learn and play, but still possibly a challenge to master. Tutorials are a nice thing. Skippable ones, even more so. The first stagse ease you in, and the difficulty climbs gradually, and keeps you motivated to keep playing.
3. Bite sized or easy to continue
Long games need save games. The more, the better. No punitive interference with your game if you chose to save often. Have return/advance points, so you have to do everything all over again. Have continues.
4. More multi player
Dual Tetris? Bomberman? Co-op games? Party games? Racing games? Anything that two players can play, is a big plus. A highscore would be nice. Especially if it can be saved and keep names.
5. Diversity
The C64 library has gazillions of sidescrollers/platformers, shooting games. While they should be represented, a lot of differenct genres are more important. So instead of adding 10 extra platformers, it would be better to have one of each: graphic adventure, text adventure, action puzzle game, turn based strategy game, racing game, sports game, dice and board game, rpg, maze game, pinball.
6. Endgame / Finishable
Arcade games are endless, but roleplaying games, adventures, and a number of other games are finishable. It feels good to have mastered something and move on to the next challenge.
I'm trying to come up with a list of 64 games. But there are conditions to be met.
The games must be:
1. Playable
You fight the monsters, not the controls, so no joystick waggling and key mashing. The game is fair, and not based on having to memorise everything. You don't lose or die instantly, or you have continues, instead of being severely punished. Save points are a plus. Don't make everything about collisions with enemies or objects. Don't be oldschool difficult.
2. Easy to pick up
Meaning easy to learn and play, but still possibly a challenge to master. Tutorials are a nice thing. Skippable ones, even more so. The first stagse ease you in, and the difficulty climbs gradually, and keeps you motivated to keep playing.
3. Bite sized or easy to continue
Long games need save games. The more, the better. No punitive interference with your game if you chose to save often. Have return/advance points, so you have to do everything all over again. Have continues.
4. More multi player
Dual Tetris? Bomberman? Co-op games? Party games? Racing games? Anything that two players can play, is a big plus. A highscore would be nice. Especially if it can be saved and keep names.
5. Diversity
The C64 library has gazillions of sidescrollers/platformers, shooting games. While they should be represented, a lot of differenct genres are more important. So instead of adding 10 extra platformers, it would be better to have one of each: graphic adventure, text adventure, action puzzle game, turn based strategy game, racing game, sports game, dice and board game, rpg, maze game, pinball.
6. Endgame / Finishable
Arcade games are endless, but roleplaying games, adventures, and a number of other games are finishable. It feels good to have mastered something and move on to the next challenge.