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Post by spannernick on Aug 27, 2020 11:31:50 GMT
Swap joystick in PCU has now been updated, when the c64 emulator is running press CTRL+Left Arrow and if the game is on port 1 then it will change it to port 2 and VICE versa.... like what I did there.. VICE.. Thanks again to gurce and making the code for this to work in the C64emu.rgl..
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Post by bamm on Aug 28, 2020 8:38:57 GMT
Swap joystick in PCU has now been updated, when the c64 emulator is running press CTRL+Left Arrow and if the game is on port 1 then it will change it to port 2 and VICE versa.... like what I did there.. VICE.. Thanks again to gurce and making the code for this to work in the C64emu.rgl.. Can I ask, if you have two controllers plugged in and you start the game with controller 1, then use CTRL+Left to swap, does it swap both controllers so now 1 is 2 and 2 is 1?
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Post by gurce on Aug 28, 2020 9:11:59 GMT
Can I ask, if you have two controllers plugged in and you start the game with controller 1, then use CTRL+Left to swap, does it swap both controllers so now 1 is 2 and 2 is 1? Yep, it works just as you describe. I think the only gotchya right now is that it probably doesn't swap out the extra buttons on thec64 joystick. Probably not a huge problem for most single-button games, but something I hope I can fix in future.
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Post by spikespeak on Aug 28, 2020 12:44:06 GMT
Swap joystick in PCU has now been updated, when the c64 emulator is running press CTRL+Left Arrow and if the game is on port 1 then it will change it to port 2 and VICE versa.... like what I did there.. VICE.. Thanks again to gurce and making the code for this to work in the C64emu.rgl.. Many thanks for this. A bit of a newcomer question I think, but can I ask which specific files I would need to swap from the previous PCU version for this latest joystick swap update, to save me having to replace the whole of the previous PCU v.1.16c (which I've added a few more games to) with the new PCU v1.16c?
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Post by spannernick on Aug 29, 2020 11:26:28 GMT
Swap joystick in PCU has now been updated, when the c64 emulator is running press CTRL+Left Arrow and if the game is on port 1 then it will change it to port 2 and VICE versa.... like what I did there.. VICE.. Thanks again to gurce and making the code for this to work in the C64emu.rgl.. Many thanks for this. A bit of a newcomer question I think, but can I ask which specific files I would need to swap from the previous PCU version for this latest joystick swap update, to save me having to replace the whole of the previous PCU v.1.16c (which I've added a few more games to) with the new PCU v1.16c? Download the file you want say PCU FUGS, then open it with 7zip or Windows 10, copy start.sh to the root of your USB Flash Drive copying over the top of the old one, go in to \Carousel_Games\Options\emulators\ and do that as well on the USB Drive so both are in emulator folder now delete the old one, its called "c64emu-gi5.rgl" and replace it with the new one, thats called "c64emu-joyswap.rgl" and copy it to emulators and that it, it should work with the new one now.
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Post by spikespeak on Aug 29, 2020 17:33:56 GMT
Many thanks for this. A bit of a newcomer question I think, but can I ask which specific files I would need to swap from the previous PCU version for this latest joystick swap update, to save me having to replace the whole of the previous PCU v.1.16c (which I've added a few more games to) with the new PCU v1.16c? Download the file you want say PCU FUGS, then open it with 7zip or Windows 10, copy start.sh to the root of your USB Flash Drive copying over the top of the old one, go in to \Carousel_Games\Options\emulators\ and do that as well on the USB Drive so both are in emulator folder now delete the old one, its called "c64emu-gi5.rgl" and replace it with the new one, thats called "c64emu-joyswap.rgl" and copy it to emulators and that it, it should work with the new one now. Great -thanks!
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Post by spannernick on Aug 30, 2020 11:01:22 GMT
Cool glad your using PCU..
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Post by spannernick on Sept 3, 2020 12:38:40 GMT
Added the latest version of TheC64 Emu Joystick Swap to PCU, if you now press CTRI+Left Arrow it will say on the C64 screen "Joystick Swap" to let you know its swapped joysticks.
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Post by babblebubble on Sept 3, 2020 23:07:36 GMT
spannernick , I just played "The Great Giana Sisters 2" again. I noticed that "The Great Giana Sisters" (original) in version 1.16c is no longer available, but two identical TGGS2 with different covers.
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Post by frankybyte on Sept 4, 2020 8:15:09 GMT
Added the latest version of TheC64 Emu Joystick Swap to PCU, if you now press CTRI+Left Arrow it will say on the C64 screen "Joystick Swap" to let you know its swapped joysticks. This is sooooooo great
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Post by spannernick on Sept 4, 2020 11:03:27 GMT
spannernick , I just played "The Great Giana Sisters 2" again. I noticed that "The Great Giana Sisters" (original) in version 1.16c is no longer available, but two identical TGGS2 with different covers. Just checked both zips(PCU-FUGS and PCU-BGS) and theirs The Great Giana Sisters 1 and 2 in there and no doubles and both the right game, it must in your gameslist.
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Post by babblebubble on Sept 4, 2020 17:38:33 GMT
Added the latest version of TheC64 Emu Joystick Swap to PCU, if you now press CTRI+Left Arrow it will say on the C64 screen "Joystick Swap" to let you know its swapped joysticks. This is sooooooo greatYes, it is essential for PCU, because many PCU games have activated the wrong joystick port. The True Blue stick was a mess. They quickly integrated all the games, but didn't test anything.
spannernick , I just played "The Great Giana Sisters 2" again. I noticed that "The Great Giana Sisters" (original) in version 1.16c is no longer available, but two identical TGGS2 with different covers. Just checked both zips(PCU-FUGS and PCU-BGS) and theirs The Great Giana Sisters 1 and 2 in there and no doubles and both the right game, it must in your gameslist. In version 1.16d (just downloaded) "The Great Giana Sisters 1" is still no longer available on my TheC64 Maxi in PCU-FUGS. Only one screenshot is shown per game. They doesn't switch to a second one after a few seconds like usually, but I don't know if they did before. Both games are identical to "The Great Giana Sisters 2". The only thing I modified on the PCU was the start.sh in the S_to_Z folder to activate the fifth (VIC20) game list. I always do this before I copy all the PCU files to my USB stick. I always delete all PCU files from the previous version from the USB stick before.
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Post by frankybyte on Sept 4, 2020 17:45:42 GMT
have you checked the image file ? Do they match the TSG file ? Are the image files possibly defective ?
or did I just understand it completely wrong ?
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Post by babblebubble on Sept 4, 2020 17:58:58 GMT
The image files:
The TSG files:
Both games are starting, but both are TGGS2.
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Post by babblebubble on Sept 4, 2020 18:52:31 GMT
As a test, I copied the old version 1.12 onto my USB stick. Everything was correct there.
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Post by jj0 on Sept 4, 2020 19:32:29 GMT
As a test, I copied the old version 1.12 onto my USB stick. Everything was correct there. can you show the content of both TSG files? They must both be ointing to the same image
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Post by frankybyte on Sept 4, 2020 20:22:31 GMT
unfortunately i can't help you gard, i'll be home on sunday. I'll take a look at it then...
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Post by babblebubble on Sept 4, 2020 22:03:15 GMT
can you show the content of both TSG files? They must both be ointing to the same image I don't know how. Which program will be used to open tsg-files?
BUT: I started TheC64MaxiGameTool and it showed an error message, that THEGREATGIANASISTERS.d64.gz is missing. So I renamed THEGREATGIANASISTERS.vsf.gz to THEGREATGIANASISTERS.d64.gz and started the tool again without an error.
I checked it on my Maxi and The Great Giana Sisters 1 is working correctly again. There is only one small thing to do: The description, the game name and the screenshots are still wrong.
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Post by jj0 on Sept 5, 2020 6:26:05 GMT
can you show the content of both TSG files? They must both be ointing to the same image I don't know how. Which program will be used to open tsg-files?
BUT: I started TheC64MaxiGameTool and it showed an error message, that THEGREATGIANASISTERS.d64.gz is missing. So I renamed THEGREATGIANASISTERS.vsf.gz to THEGREATGIANASISTERS.d64.gz and started the tool again without an error.
I checked it on my Maxi and The Great Giana Sisters 1 is working correctly again. There is only one small thing to do: The description, the game name and the screenshots are still wrong.
Well done 😁. You can open the TSG file with a text editor that supports Linux line endings, e.g.notepad++. Of course the easy way out is to copy the old TSG that was working to the new PCU.
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Post by spannernick on Sept 5, 2020 9:42:13 GMT
You can open them with notepad on Windows they are normal text files.
Just delete all the stuff to do with THEGREATGIANASISTERS and THEGREATGIANASISTERS2 then copy the ones from PCU-FUGS.
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Post by babblebubble on Sept 5, 2020 9:52:35 GMT
I don't know how. Which program will be used to open tsg-files? BUT: I started TheC64MaxiGameTool and it showed an error message, that THEGREATGIANASISTERS.d64.gz is missing. So I renamed THEGREATGIANASISTERS.vsf.gz to THEGREATGIANASISTERS.d64.gz and started the tool again without an error. I checked it on my Maxi and The Great Giana Sisters 1 is working correctly again. There is only one small thing to do: The description, the game name and the screenshots are still wrong.
Well done 😁. You can open the TSG file with a text editor that supports Linux line endings, e.g.notepad++. Of course the easy way out is to copy the old TSG that was working to the new PCU. I copied the tsg file of version 1.12 into the same folder of version 1.16d and overwritten the existing file. I renamed the game file back to THEGREATGIANASISTERS.vsf.gz. Now everything is fine.
The tsg file from version 1.16: The tsg file from version 1.12: spannernick , please fix this bug for the next version of PCU.
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Post by spannernick on Sept 5, 2020 11:36:06 GMT
This is what happens when the games are not organized properly, I get confused, I will sort it out now, I looked at that file and didn't see the problem, dam Dyslexic.. I think I got confused cause I was working on GGS2 and cause they have the same name so got confused between the the 2 .tgs files. Just looked at PCU-BGS and thats ok so it only in PCU-FUGS.
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Post by spannernick on Sept 5, 2020 11:52:27 GMT
They are working now on my version of PCU(I have a different version than the ones released, PCUv1.17-DEV, it the one I use to make PCU with) both are.. just going to add them now..
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Post by spannernick on Sept 5, 2020 12:49:00 GMT
PLEASE WAIT, it uploading and updating PCU-FUGSv1.17 Now... Please Wait for it to finish, I will post again when its finish uploading the zip file.
The 0_fav folder now has the games reorganized so each game is in its own folder, it now updated to number PCU-FUGSv1.17, so you will need to delete 0_fav folder to update it with this one, that if you use favorites at all, its to show it works but stops TCMGT working, have not done PCU-BGS yet, thats still on v1.16d, do it later today.
Added Basic to favorites too for the C64 Mini.
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Post by spannernick on Sept 5, 2020 12:59:38 GMT
its uploaded now...
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Post by peterwro on Sept 5, 2020 16:33:07 GMT
Hi all TheC64 maniacs,
When I use Project Carousel my fire button (on my game pad) is on left side instead of right side. Question is what I did wrong? I pasted into a gamecontrollerdb.txt 03000000790000000600000011010000,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,lefttrigger:b6,righttrigger:b7,platform:Linux, All directions works fine, menu button as well - just this fire button is on wrong left side - help please.
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Post by spannernick on Sept 5, 2020 19:13:54 GMT
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Post by spannernick on Sept 6, 2020 13:33:16 GMT
No point adding a description in the tgs files for different languages, if your using THEC64 Maxi Game Tool, as soon as you edit the game with it or change joystick ports or change the games image it edits the games tgs file(the whole of it not one part of it) and removes them just keeping the (D:en:)English description, the rest are blank.. Edited RoboCop 3 as a test.. D:en:Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Brillant Music by Jeroen Tel, Trainer Inclued.
D:fr:Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Brillant Music by Jeroen Tel, Trainer Inclued.
D:de:Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Brillant Music by Jeroen Tel, Trainer Inclued.
D:es:Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Brillant Music by Jeroen Tel, Trainer Inclued.
D:it:Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Brillant Music by Jeroen Tel, Trainer Inclued. After editing the file with THEC64 Maxi Game Tool, other languages are now blank.. D:en:Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Brillant Music by Jeroen Tel, Trainer Inclued.
D:fr:
D:de:
D:es:
D:it: THEC64 Maxi Game Tool is for English Language only(Just like Project Lunar and Eris are, they don't have options to scan of games descriptions for other languages, they use a English Scraper Database), so you will have to use English in THEC64 Mini/Maxi Settings to use TCMGT and to use PCU too, this is a English Project only, I am not going to concentrate of other languages, to time consuming, I am happy if you want to do that yourself, No probs.. Cause you can add you own description you can replace it with your language if you want too.
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Post by spannernick on Sept 11, 2020 12:10:23 GMT
Because of the C64 Joystick Swap, there is going to be only one PCU version, PCU-BGS, why... Well We don't need 2 versions now cause of the C64 Joystick Swap, you can now use THEC64 Joystick to change directories and use the other controller to play the games, when the C64 is running do the Joystick swap then you can use the other controller to play the game and when you exit the game THEC64 Joystick will still have control of the Carousel again. I am looking into a way of adding shortcut keys CTRL+F7 to change directories on THEC64 Maxi Keyboard and C64 keyrah. Default buttons and keys will be, hopefully.. , if we press the 2 buttons(menu+left fire) on the c64 joystick or 2 keys on the keyboard(CTRL+F7) it will change directories..? What I really want to do maybe in the future is put two arrows on the Carousel Menu, one pointing left and the other one pointing right to change directories(back and forward like on a web browser), but thats way of yet, but we will see... I will be not reorganizing the games, it too much of a big job for one person and would stop TCMGT working, the games in 0_fav folder will be going back to how they were originally, the only way I would change them is if TCMGT changed the way it adds games and edits them but raxrip is not on here no more, no more work will be done on it, TCMGT is "AS IS" so no support for it and no updates for it. THEC64 Mini/Maxi dose not have a long shelf life, most of it was used up when THEC64 Mini come out(they had to prove to Koch Media they could make the machine and it would sale then would help them make the C64 Maxi, it was like a test run for the bigger one plus needed more money for the bigger one, without THEC64 Mini there be no THEC64 Maxi), that is one of its problems, and will happened to the THEVIC20 too cause its basically the same machine, nothing new that is not already out there, most people that will buy THEVIC20 will have the original machine already, like me, RGL is cloning the same machine too many times, THEVIC20 is the third machine thats the same as the last, they add extra features to sale the product so it not the same as the last but they are all the same machine, there all based on THEC64 Mini and do the same thing, the VIC 20 is already on theC64 Maxi, it like Sega cloning the Sega Mega Drive Mini and making it look like a Sega Master System but has the same front end. Its a shame.. THEC64 not dead but far from been a live and kicking.. there only a hand full of people still interested in modding it. I don't see RGL making an Amiga model any time soon, cause one big problem would be the name, its copyrighted and would take years to make the emulator and develop the hardware/software for it, it took about 3 years for them to make THEC64 Mini.
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Post by gurce on Sept 11, 2020 15:17:33 GMT
Yeah, I find myself slowly veering towards the modding path myself now. Perhaps initially I wasn't keen, due to having a new shiny device and wanting to keep things pristine, not risk voiding the warranty, but as time rolled on, and I had less warranty period to fret over, the modding path felt increasingly more attractive. Maybe other coders might get a similar feeling and want to tinker too? Here's hoping :-)
Still, I feel RGL have done a great job with their device, they've made the majority of people very happy, to the point that many aren't even bothering to grab the latest firmware, from what I heard.
So the modding path feels more for those of us that just want to look under the bonnet, tweak a few things and see if we can make fun extra things happen.
I feel that's still creates a great buzz for the system. Just like with the c64 dtv, there was a lot of exciting buzz about all the fun ways you could mod it. Sure, probably the majority of c64dtv owners didn't do any of those mods, but hey, it's still exciting to hear stories from others on the fun things they've done :-)
Who knows, perhaps some of our mods might take RGL's interest to roll into a future firmware update, but I understand they'd have their own business priorities to focus on first, so would have limited time to focus on free firmware updates that only a few people will download.
Still, glad that we can try different ideas, act as a small incubator environment to beta test various ideas and see what might work.
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