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Post by babblebubble on Jul 16, 2020 11:29:42 GMT
babblebubble IT Works !!! GREAT !
how do I know which bank to choose?
Appendix C in the FullSize-User-Manual ? what exactly do you mean Download THEC64 User Manual (EN)
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Post by babblebubble on Jul 16, 2020 11:34:53 GMT
how do I know which bank to choose? You see it on the mentioned website, which game needs how much ram extension:
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Post by frankybyte on Jul 16, 2020 11:39:06 GMT
thanks a lot I have read the manual many times, but I have always left out the VC20 article My interest in VC20 Games is not that big I was a C64 kid in the 80's
that's a stupid tryout with the vc20 games. The screen has to be adapted as well
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Post by bronze on Jul 16, 2020 11:52:52 GMT
OK, Quick question, trawled through last 3 pages haven't been on for a while...question is the VIC 20 now possible on the C64 mini?
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Post by frankybyte on Jul 16, 2020 12:08:25 GMT
unfortunately the MINI has small VC20 support
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Post by spannernick on Jul 16, 2020 12:14:03 GMT
Found out yesterday that my Sega Mega Dive controller from my MD mini was not working in PCU, the code I have in the start.sh has to be moved to switch-games.sh script for it to work so the over mounting of the gamecontollerdb.txt stopped working when the switch-games script was added. all ok mnow.. so its not working at the moment, got to sort it out. Like all the ideas you are coming up with.. Nice one.. thanks FB
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Post by spannernick on Jul 16, 2020 12:15:41 GMT
unfortunately the MINI has small VC20 support You can't play VIC 20 games on the mini, If I do add a gamelist, its going to be a problem for Mini users.. thats why I never added one. Only way I could do it is making a PCU version for maxi and one for Mini. Or get PCU when it runs, it hides VIC20 page when it see it a Mini.
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Post by megabit on Jul 16, 2020 12:22:07 GMT
Ok, I also confirm that now the carousel change with the pressure of the two buttons and the XWM work wonderfully PS: spanner, I sent you a PM
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Post by spannernick on Jul 16, 2020 12:26:25 GMT
I was thinking jj0 that, couldn't we make a script in X-Windows mod so people could set up there controller so the script runs evtest and opens up switch-games.sh and helps them add there controller, so add the right buttons they need for that controller to work..?
The script would run in X-Windows Mod from its desktop..?
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Post by frankybyte on Jul 16, 2020 12:29:58 GMT
I would deaktieveren the menu for VC20, and the user can then activate it if necessary
This way you save the different PCU versions, it is always a lot of work to change EVERYTHING
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Post by babblebubble on Jul 16, 2020 12:50:54 GMT
that's a stupid tryout with the vc20 games. The screen has to be adapted as well
I've only tested Choplifter so far, but in this game you can adapt the screen by centralizing it with the joystick before pressing the fire button the first time. I don't know if this feature have all VIC20 games. Never had a VIC20 before, just a C64.
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Post by frankybyte on Jul 16, 2020 12:52:54 GMT
Yes, thank you. I managed to do that.
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Post by babblebubble on Jul 16, 2020 14:17:03 GMT
One thing is also interesting. In classic VIC20 mode, the game loads easily every time. After it has the _MV - Filename Flag it is also possible to load it directly from the file browser in carousel mode, but sometimes it doesn't work the first time (VIC20 Basic screen appears). The second time, however, it always works.
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Post by jj0 on Jul 16, 2020 14:23:15 GMT
I was thinking jj0 that, couldn't we make a script in X-Windows mod so people could set up there controller so the script runs evtest and opens up switch-games.sh and helps them add there controller, so add the right buttons they need for that controller to work..? The script would run in X-Windows Mod from its desktop..? Yes, running evtest in XWM is a good idea. But then they can just manually edit the latest start.sh that I sent you where the buttons are now defined as variables: # Define which joystick buttons to use for starting X-Windows Mod and for switching game folders XWM_BT1="BTN_TRIGGER" XWM_BT2="BTN_THUMB" GS_BT2="BTN_TRIGGER" GS_BT2="BTN_PINKIE"
If you include that and the updates switch-games.sh in your next update it should be easy enough.
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Post by jj0 on Jul 16, 2020 14:27:28 GMT
Or get PCU when it runs, it hides VIC20 page when it see it a Mini. Yes that could be implemented.
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Post by jj0 on Jul 16, 2020 14:31:30 GMT
Found out yesterday that my Sega Mega Dive controller from my MD mini was not working in PCU, the code I have in the start.sh has to be moved to switch-games.sh script for it to work so the over mounting of the gamecontollerdb.txt stopped working when the switch-games script was added. all ok mnow.. so its not working at the moment, got to sort it out. Like all the ideas you are coming up with.. Nice one.. thanks FB Can you elaborate on what the issue is/was?
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Post by spannernick on Jul 16, 2020 21:42:46 GMT
Found out yesterday that my Sega Mega Dive controller from my MD mini was not working in PCU, the code I have in the start.sh has to be moved to switch-games.sh script for it to work so the over mounting of the gamecontollerdb.txt stopped working when the switch-games script was added. all ok mnow.. so its not working at the moment, got to sort it out. Like all the ideas you are coming up with.. Nice one.. thanks FB Can you elaborate on what the issue is/was? its was not over mount the gameconrollerdb.txt with the one in options in the start.sh so move it to buttons-gamelist-switcher.sh and now its working fine and my MD Mini control pad is working.
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Post by shamen on Jul 17, 2020 16:46:46 GMT
Can any of you share a button configuration file to use normal USB stick on our TheC64?
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Post by babblebubble on Jul 18, 2020 8:38:32 GMT
Today I will provide the first version of my VIC20 - games collection with correct filename flags (Ram extensions, NTSC flags for PAL-VIC20 etc.) by a Google Drive link. So you only need to unzip the .zip file and copy it to your USB stick. It will contain the following folders: 16k, 8k, 4k Depending on how much memory expansion is required, the respective game ends up in the respective folder. They can be started simply by selecting the game in the file loader in carousel mode.
frankybyte, of course you can use these games for the new carousel project with the VIC20 games. The game selection is in your hands. I would have a question: A few games that I got started are controlled purely by a paddle (no alternative keyboard or joystick controls). Now I wonder if it makes sense to create a folder, just for paddle games. I would have searched on Google whether the TheC64 Maxi even supports a paddle (e.g. with a DB9 to USB adapter). If not, it makes no sense to create this folder. Maybe someone of you knows whether paddles on TheC64 Maxi basically work or not.
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Post by frankybyte on Jul 18, 2020 8:55:25 GMT
I think your engagement is great!
We are very pleased to accept your offer. But I think adding more folders is not such a good idea. But only my opinion
Proposal 1: No paddle games, Proposal 2: If paddle game then with reference in the description Proposal 3: Include only the 20 (?) best VIC 20 games
I'm sorry
TRANSLATION ERROR
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Post by babblebubble on Jul 18, 2020 10:02:49 GMT
I think your anganement is great! We are very happy to accept your offer. However, I find to add still further folders Proposal 1: No paddle games, Proposal 2: If paddle game then with reference in the description Proposal 3: Include only the 20 (?) best VIC 20 games I can add the proposals, no problem, BUT:
I searched for paddle posts in a Facebook group and everyone agrees that paddles on TheC64 don't work at all. Even when the paddle is connected to a working DB9 to USB adapter, that usually works with any old joystick on TheC64 Maxi! The reason for this is, because TheC64 firmware does not support analog controllers like a paddle. As far as I know, these paddles have a value from 0 (right end stop) to 256 (left end stop). I don't know if this could be done by changing the PCU's gamecontrollerdb.txt.
So, there is no reason to add a paddle folder as long as these paddles doesn't work on TheC64.
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Post by spannernick on Jul 18, 2020 10:13:39 GMT
Paddles on TheC64 Maxi via a adapter does not work, only works on a original C64, the port has no analogue pins.. (Port 1)POT AY, POT AX) (Port 2)POT BY, POT BX), same goes for a mouse with a DB9 Atari connector 1351 that don't work too, pins 5 and 9 on the DB9 connector are missing. Unless someone makes one specially for analogue but no one has, there all made to work with the digital joystick only. Arkanoid is brilliant with a paddle and a lot better to play, its imposable to play with a joystick, I have played it to with my Neon Cheese Mouse and it great with that too, would be nice if analogue did work on the C64 Mini/Maxi. And its the c64 emulator(VICE X64sc) in THEC64Mini/Maxi too, it would need to recognise the POT pins from USB so the Paddles would work. I think gamecontollerdb.txt(SDL1,Mini or SDL2,Maxi) Game Controller Database) can use analogue joysticks, you might be able to use a Xbox 360, PS3 or PS4 controller for analogue..?
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Post by jj0 on Jul 18, 2020 11:48:42 GMT
Can any of you share a button configuration file to use normal USB stick on our TheC64? You really have to be a bit more specific than that. What do you mean with a normal USB stick? There are so many different USB joysticks. Also, do you mean an entry in the gamecontrollerdb.txt (see here) or in a .tsg file?
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Post by frankybyte on Jul 18, 2020 13:48:42 GMT
SORRRRYYYYY !!
I think your engagement is great!
We are very pleased to accept your offer. But I think adding more folders is not such a good idea. But only my opinion
Proposal 1: No paddle games, Proposal 2: If paddle game then with reference in the description Proposal 3: Include only the 20 (?) best VIC 20 games
I'm sorry
TRANSLATION ERROR
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Post by shamen on Jul 18, 2020 19:13:03 GMT
Can any of you share a button configuration file to use normal USB stick on our TheC64? You really have to be a bit more specific than that. What do you mean with a normal USB stick? There are so many different USB joysticks. Also, do you mean an entry in the gamecontrollerdb.txt (see here) or in a .tsg file? typical or generic gamepad to usb 2.0, like the one in the picture I have one connected and it works very well as a substitute for the original joystick: USB Gamepad Button 9: - - O - (lower joystick buttons) USB Gamepad Button 10: - - - 0 (Bottom Joystick Buttons) USB Gamepad Button 3: 0 - - - (Bottom Joystick Buttons) USB Gamepad Button 1,2, 4, R1, L1, R2, L2: FIRE (same function) The direccional keys, perfect! I wish I could configure it with more buttons / functions of the original Joystick. Thanks!
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Post by babblebubble on Jul 18, 2020 22:43:26 GMT
FYI. I was too optimistic about the release of the first version of the VIC20 games collection today.
I just have finished to go through all the game ROMs from this site: www.zimmers.net/anonftp/pub/cbm/vic20/roms/That means: rename to .crt, add the correct filename flags (MV, TN, B1, B2), start every game to check if it is running (with some ROMs you have absolutely no chance of getting them working, no matter how much RAM expansion, special filename flags in all possible combinations, etc.), sorting out the "paddle" games etc. Some games are so bad, that I don't dare to include them in the collection. I will sort these games out tomorrow. Then the .cjm session begins (yes, I know the internet address with the tool to create the correct .cjm file much faster and more efficiently). I have to adapt the screen for about 90 percent of the games! The FH (full height display) filename flag doesn't do anything. I'm just shocked that you can adjust the vertical shift, but not the horizontal one. So I can only center the screen vertically, but not horizontally, which means that the left edge of the image of the game attaches to the left edge of the 16:9 TV/monitor. I will probably spend the whole Sunday getting everything ready before I can make the VIC20 game collection available. But I like to do that. Now that's something like my new hobby. Also, I don't want to deliver things by half-measures, that's not my way. In the meantime, maybe someone of you can do a little research about which alternative websites for VIC20 game ROMs are available? In any case, the first version will only consist of the "zimmers" games, but I can and will continue to expand them if there are any more ROMs for the VIC20. The .zip file will basically consist of two main folders and a favorite folder. One main folder contains all 4k and 8k games. These can easily be started by the file loader in carousel mode. The second folder contains the 16k games, and here there is a crux that may not make it possible to integrate them into the PCU. Here you have to load two ROMs one after the other in classic VIC20 mode into the memory. Open the media access, then load the first .crt ROM with the games name ending -6000 or -2000 into the memory by pressing the button B on the keyboard or on the maxi joystick and then open the media access again to load the second .crt ROM of the same game with the games name ending -a000 by pressing the button B and only then the game will start automatically. I don't know whether it would be possible to create a script for the PCU automatically performing these two steps by selecting the game. I am not a programmer. The favorites folder then contains my personally preferred VIC20 games consisting of 4k and 8k (but are also available in the main folder), but no 16k games (they have their own folder anyway). TheC64 behaves differently in one thing in VIC20 mode: If you press the button B on the keyboard and not on the Maxi joystick choosing a C64 game in classic mode, the keyboard is set as the controls and the joystick is ignored. This is not the case in VIC20 mode. If you press the button B on the keyboard to start the game, the joystick will continue to be used as the controller.
SORRRRYYYYY !! I think your engagement is great! We are very pleased to accept your offer. But I think adding more folders is not such a good idea. But only my opinion Proposal 1: No paddle games, Proposal 2: If paddle game then with reference in the description Proposal 3: Include only the 20 (?) best VIC 20 games I'm sorry TRANSLATION ERROR I leave the 4k, 8k and 16k folders on my PC (for me easier, because every game has the same filename flag etc.) anyway and I simply copy the 4k and 8k ROMs together into the main folder.
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Post by spannernick on Jul 18, 2020 23:54:19 GMT
How to add a Game Controller You can use the SDL2 Game tool(info on there site on how to use the sdl2 game tool) on windows or Linux to add a controller but the GUID is wrong on Windows. 03000000a30c00002500000000000000,Sega Megadrive Mini 3 Button Controller,a:b5,b:b1,righttrigger:b2,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,platform:Linux, 03000000a30c00002500000011010000,Sega Megadrive Mini 3 Button Controller,a:b5,b:b1,righttrigger:b2,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,platform:Linux, See the difference, this part needs adding 03000000a30c00002500000011010000 its missing at the end, "00000000" at the end is wrong. When using the SDL2 Game tool on Windows, you need the last 8 digits(numbers) at the end "11010000" and paste it over 8 zeros digits at the end of the GUID then you have the right GUID for Linux. Worked it out from this post... thec64community.online/post/3116 Once you have configured the controller you get this.. 03000000a30c00002500000011010000,Sega Megadrive Mini 3 Button Controller,a:b5,b:b1,righttrigger:b2,start:b9,dpup:-a4,dpdown:+a4,dpleft:-a3,dpright:+a3,platform:Windows, Copy it into the gamecontollerdb.txt at the end of the file to the version you are using of THEC64,(Mini or Maxi) you have to change platform:Windows to platform:Linux and platform might be near the beginning of the line so it has to be moved to the end, like it is in the line above. gamecontollerdb.txt are in the folder "Carousel_Games\Options\controllers". Now save the gamecontollerdb.txt, now you can test it and see if you controller works.
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Post by spannernick on Jul 19, 2020 0:46:16 GMT
PCUv1.15 released... Read the Help File for more info, update first post later today...
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Post by bamm on Jul 19, 2020 22:57:17 GMT
Can confirm this works on my Maxi. Great works
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Post by bamm on Jul 19, 2020 23:29:41 GMT
This controller the Innext always worked with the 64 preloaded games and still does on PCU, however, it doesn't work starting any of the newly added games when you need to use the fire button to start the game.The right shoulder button is the fire button but that doesn't start games. I assume it is mapped to the right fire button equivalent on the original joystick so maybe that is why?
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