Post by c64stuff on Dec 19, 2022 15:00:26 GMT
Some of these (or all of them?) are available from the author free for download, or can be bought as big box physical software on disk complete with manual.
As he explains in the video of these new big box Amiga ports from the arcade, back in the day arcade ports were often first done on the Arari ST and then ported to the Amiga. They did this because it made writing the initial software easier to port from a less capable system to a more capable one without hitting a bottleneck of having to strip out features, which is what you would have to do if you were to write for a more powerful system and then try to port it to a less capable one.
Fortunately not all games were done this way, where they were being ported largely unimproved from other systems to the Amiga, but often big software company arcade ports or multiplatform titles were done this way to lessen man-hours and crank out software fast. It's kind of ironic that smaller companies or one man operations often made better games showing off what the Amiga could do than the big software houses.
This meant big software houses or big licensed titles destined for many different platforms often didn't take advantage of the superior hardware and custom chips on the Amiga to make the port as good or better than the arcade. It's nice to not only see new games being made specifically for the Amiga, but also older arcade ports being re-written to finally give them the justice they deserved on the Amiga.
Modern Vintage Gamer is a programmer himself with a strong background in the Amiga and other systems, so his videos are always good in explaining how software was or wasn't properly done to push the limits of retro platforms like the Amiga. He also has really good videos on how copy protection was broken on not only games, but also on systems themselves such as the PlayStation.
As he explains in the video of these new big box Amiga ports from the arcade, back in the day arcade ports were often first done on the Arari ST and then ported to the Amiga. They did this because it made writing the initial software easier to port from a less capable system to a more capable one without hitting a bottleneck of having to strip out features, which is what you would have to do if you were to write for a more powerful system and then try to port it to a less capable one.
Fortunately not all games were done this way, where they were being ported largely unimproved from other systems to the Amiga, but often big software company arcade ports or multiplatform titles were done this way to lessen man-hours and crank out software fast. It's kind of ironic that smaller companies or one man operations often made better games showing off what the Amiga could do than the big software houses.
This meant big software houses or big licensed titles destined for many different platforms often didn't take advantage of the superior hardware and custom chips on the Amiga to make the port as good or better than the arcade. It's nice to not only see new games being made specifically for the Amiga, but also older arcade ports being re-written to finally give them the justice they deserved on the Amiga.
Modern Vintage Gamer is a programmer himself with a strong background in the Amiga and other systems, so his videos are always good in explaining how software was or wasn't properly done to push the limits of retro platforms like the Amiga. He also has really good videos on how copy protection was broken on not only games, but also on systems themselves such as the PlayStation.