Post by c64stuff on Aug 5, 2022 2:18:24 GMT
Said it before and I'll say it again. In my opinion Nintendo has never been at the forefront of technology. Starting with the NES they'll wait until components are older and cheaper and then use marketing to convince people it's cutting edge. Another example would be how much farther advanced the Atari Lynx was at it's time being color and such compared to the original Game Boy. If I remember right the creators of the Lynx even approached Nintendo with it and were declined before Atari bought the rights?
One of the reasons I love retro systems is because programmers knew their stuff and based on ability they could find ways to squeeze maximum performance out of hardware limitations. One of the other reasons I love retro computers and consoles is because they each had their own unique personality and flavor. Neither of the above things exist on modern hardware. It's all pretty much the same generic BS regardless of platform, and even your most untalented coder can crank out what he's trying to do without much skill set.
Not to mention to me arcade gaming means arcade gaming, not having to subscribe to an online service or take months to build up credits for key components of the game so they can milk you for extra cash after you already bought the game in the first place. And if you don't physically own the game and it's function is dependent on an online service then you DON'T really own the game even if you bought it. There's already been several examples of online services being discontinued which makes the game you paid for pretty much useless. No thanks. If I want to lease a car I'll lease it. Same with games.
And I don't care for the overly movie like games these days anyway. A game shouldn't require you to get that deep into it unless you're on the mood for something like a RPG game. Otherwise it's usually an arcade classic most of the time for me, like say Defender, Time Pilot, Donkey Kong, etc.
One of the reasons I love retro systems is because programmers knew their stuff and based on ability they could find ways to squeeze maximum performance out of hardware limitations. One of the other reasons I love retro computers and consoles is because they each had their own unique personality and flavor. Neither of the above things exist on modern hardware. It's all pretty much the same generic BS regardless of platform, and even your most untalented coder can crank out what he's trying to do without much skill set.
Not to mention to me arcade gaming means arcade gaming, not having to subscribe to an online service or take months to build up credits for key components of the game so they can milk you for extra cash after you already bought the game in the first place. And if you don't physically own the game and it's function is dependent on an online service then you DON'T really own the game even if you bought it. There's already been several examples of online services being discontinued which makes the game you paid for pretty much useless. No thanks. If I want to lease a car I'll lease it. Same with games.
And I don't care for the overly movie like games these days anyway. A game shouldn't require you to get that deep into it unless you're on the mood for something like a RPG game. Otherwise it's usually an arcade classic most of the time for me, like say Defender, Time Pilot, Donkey Kong, etc.