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Post by c64stuff on May 29, 2022 1:59:14 GMT
The Commodore C65 existed as roughly some say 50 protype 8 bit computers that the public got their hands on in auction when Commodore went bankrupt. This 8 bit machine is said to be the most powerful 8 bit computer ever designed by any company, with things like dual stereo SIDs and graphics that in some ways rival that of even some 16 bit computers. When the Amiga and 16 bit computing arrived Commodore decided not to release the machine, but now thanks to the hard work of advocates the replicated computer is finally shipping to backers!
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Post by spannernick on May 31, 2022 8:18:49 GMT
Amiga killed it off, if you look at it, it looks a bit like a A1200, it's a shame it can not be mass manufacture by a company like Koch Media, but would it be easy and cheap to make, probably not cause it uses a FPGA and real ICs, thats why it cost so much and a mechanical keyboard, only way it would be is if it was ever ended up been a emulator and running on Linux, I see it as just a new computer, there is no nostalgia cause it was never released, it's a shame, but if this was released we would not have the Amiga, it's a bit like the FPGA C64 and ZX Spectrum NEXT.... I can see why Commodore droped it for the Amiga, the Amiga was more powerful, it is a 8bit computer not a 16 bit like the Amiga. I might get one if it was cheaper and it would need a lot of software support, it can be a SuperCPU C64, I think it can use "GO64" like the 128 but can run faster than a C64.
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Post by gurce on Jun 4, 2022 3:29:10 GMT
Here's hoping future iterations of the product will provide cheaper options.
In a way, I'm glad it is priced where it is right now, and that its community grows slowly and incrementally. As its an open-source project with just volunteers doing what they can with their spare time, it's wonderful they got this far. Thankfully, with a smaller pool of users initially, they can be brought up to speed with the open-source / volunteer nature of the product, and since many of them are devs, they're welcome to contributes additions, improvements and bugfixes, which is already happening and great to see :-)
I reckon if it had been aiming for the mass-market from day one, it would be hard to get thay open-source / volunteer message across, with lots of firey ppl complaining why cant it do this and that.
So slow and steady is a good way to go I think :-)
As for no nostalgia, yes that's true, for me, this is more a time machine alternate universe, what might have been experience, and I'm enjoying it :-)
For example, I had a lot of fun recently making a warhawk-style game, completely in BASIC, even the music! (no chance of doing that on a C64 :-))
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