I'm excited that the new Sonic game will work on TheC64 using REM flags. Any work in the future for getting SuperCPU to work in PCUAE? I've been playing a modified game of Stunt Car Racing on Vice that's been enhanced with the SuperCPU and it's amazing! Would love to be able to play this via TheC64 verses my phone or PC.
Living life 8-bits at a time. C64.emu on Android and TheC64 Maxi
By Sonic do you mean a port of Sonic The Hedge Hog for the 64? Cuz that would be cool!
I would LOVE to see being able to play the game called I think Metal Dust that was I think written for the Super CPU years later using Vice support of that hardware option. If you haven't seen that scrolling shooting game do yourself a favor and pull up a video of it. You'll think you can't possibly be watching a C64 game and it must be a 16 bit era game on some mysterious system.
But, from what I think I read, while Super CPU support is possible, it won't run at proper speed due to mini and Maxi board limitations. I suspect when the Amiga mini comes out it might be able to do that when people hack it to run Vice, cuz even though the mini and Maxi can emulate an Amiga, just by virtue of newer more powerful hardware a few years later being baseline it probably might have the ability to handle the SuperCPU with no slow downs.
Yes that's what I meant, getting SuperCPU to work on current hardware but I see now it may not be fast enough to emulate it. Yes sonic for the c64 looks amazing and it's a true testament to what the community can accomplish on aging hardware.
Living life 8-bits at a time. C64.emu on Android and TheC64 Maxi
That Sonic, just like Super Mario brothers for the C64, is crazy cool! And glad you brought up the Prince Of Persia version written for the Easy Flash cartridge. I was hooked on it for the Amiga, and the C64 Easy Flash version is as good or better than any version for any platform. If anybody hasn't played that game it's very addictive. Same deal with Karateka, which reminds me of it.
Btw, people always seem to think the NES, which came out after the C64, was a far more capable gaming system just by virtue of it being newer. Not true. The 64 was far better at certain things than the Nintendo. The main advantage the Nintendo has was a faster clock speed, but the 64 made up for that in astounding hardware like the custom SID chip. I've even seen some so called retro gaming historians say the Nintendo was the first to use hardware scrolling. False again. The 64 already had that. Combine all this with the 64 being far more versatile in gaming with a keyboard and various forms of storage, from cartridge to tape to disk, and it was the reason many of us never even considered buying a NES.
Nintendo generally was never innovative, preferring to come out with hardware that was already outdated enough to be cheaper to sell at a good profit margin. I say that because they didn't necessarily have cheap pricing, especially on cartridges or accessories, but their overhead was kept lower by using aging technology. They were almost never leading edge. What they had was marketing.
Been watching some videos on that Sonic port and it looks amazing. What I'm confused by though is they're claiming it's the first game written for Ram expansion on the C64. Obviously there's been tons of games in recent years written to run on an Easy flash cartridge with it's further ram expansion abilities, among it's other features, including as mentioned Prince Of Persia.
Are they being technical here and just meant it's the first game written to run on a Commodore 128K Ram expander they recommended for the game? Cuz if that's the case I don't see the difference between games written for an old ram expansion versus a modern version with more features.
Btw, how much memory is the Easy Flash able to support? If I remember right it's technically able to do megabytes by it's bank switching methods that software written for it can take advantage of, but what I'm asking is how much "ram" can it expand the 64 to at one time for it to see without software specially written to access it's abilities?
I have a Easy Flash 3 and it does not give the C64 extra ram, it just a cartridge that you can load crt images on, it can hold 7 crt images and can load a different kernal in the C64, it supports freezer cartridges too like Action Replay, it has a freeze button on it.
You need a Turbo Chameleon 64 or U1541 cartridge for REU on a original c64 or VICE on PC or THEC64, THEC64 is the cheapest solution, the Turbo Chameleon 64 or U1541 cartridges are expensive cause they are homebrew, made by users.
SuperCPU on THEC64 Maxi works but its very slow, so would need a fast SoC or maybe it code need optimising and looking at in VICE Mode. but I am not a coder so, I can not do that.
So the Easy Flash doesn't also add any memory expansion? I knew of it's other features but assumed it also expanded memory as well? I could have swore I read that it technically was able to provide megabytes of extra memory through bank switching, and thought I read that there was a standardized way for games to use this extra available memory?
Is it that it's really only switching 16K of standard cartridge memory in and out very quick as the game advances, making it appear seemless like it has extra memory? If so, I guess that's almost the same thing as having actual extra ram to utilize for game play. But, wouldn't that then mean that Prince of Persia can run on a 64 without an easy flash cartridge and simply have it load in new segments off disk?
Btw, Karateka would also be a great game to slightly speed up using the SuperCPU, because it's rather slow in the movements of the playfield and characters, but otherwise one of the best games ever written for the 64.
Btw too, a little off topic but there are new Atari 2600 classic game ports written for the 64, which try to hold true to what made the game good by not changing too much of the original feel in gameplay and graphics. BastichB a year or so back reviewed these games and interviewed the guy who wrote them. He was such a purist that he even intentionally left in bugs that were used to cheat in the original game on the 2600. This kind of stuff fascinates me, and is one of the reasons I find retro gaming far more interesting than modern hardware.
A few channels I highly recommend for checking out new and old game roundup reviews for the 64 are Sharopolis, Retrogamer Nation, Old Style Gaming, Hellfire64, and KimJustice. For great hardware history of various systems check out Laird's Lair as well as RetroManCave. All of the above do excellent videos, including BastichB. Here's the latest new games roundup for the 64 by RetroGamerNation, who puts these well done compilation reviews out regularly...
In late 2010, a group of folks suggested the need for a KERNAL replacement cartridge. This cartridge would allow those with socketed KERNAL ROMs to enjoy KERNAL upgrades like JiffyDOS and would also help KERNAL developers try out new ideas before committing them to EPROM. Due to the complexity of “replacing” a ROM inside a machine without physically removing it, a Commodore Bounty was created to encourage someone to develop the solution. Thomas Giesel took up the challenge, finding a novel solution to the complexity, and developing an economically viable solution. Along the way, Thomas merged in some additional features, and the result is EasyFlash 3.
EasyFlash 3 offers a number of features:
8 8kB slots for alternative KERNAL ROM images,
7 EasyFlash I cartridge image slots.
Support for the following cartridge formats
Ocean Type 1
Compatibility with Action Replay, Retro Replay, Nordic Power, and Super Snapshot 5 images.
Field upgradeable firmware and hardware configuration
Ability to replace/add/remove images from the C64
EasyFlash can be used on the C64, C64C, and SX64. C128/C128D use is not currently supported.
An EasyFlash cartridge consists of two flash memory chips, called LOROM chip and HIROM chip.Each of them has a size of 512 KiB. There may be cartridge versions where these both logicalchips are merged to one physical chip.Only 8 KiB of memory per chip can be seen in the address space of the C64 at once. ThereforeEasyFlash supports banking. When each chip has a size of 512 KiB, there are 512 / 8 = 64banks. The EasyFlash cartridge allows software to select the active bank.The mapping of the chips into the C64 memory is controlled by two lines of the ExpansionPort: /GAME and /EXROM. The “/” means that their meaning is inverted, i.e. 0 or low means active.
Very cool info. Thx for posting that. So it appears that it does in a sense expand memory, but only by using on the fly bank switching to access various segments of it very fast. I wonder if Sonic The Hedgehog will run on this type of setup on original hardware, or whether it needs an actual ram expander, which I may be wrong but I think they said uses 128k of ram expansion. Another question is by replacing the Kernal is this in addition to normal cartridge size memory at the same time? If so, wouldn't that be 16k plus 8k for a total of 24k being able to quickly swap in and out for game play?
Btw, that new 64 game compilation video I think has the new Sonic game being talked about in it.
TheC64 Community Chat.. You have to be a member to post.
pebmeister: Hello everyone! I have been a software engineer since the 80's. I have written an open source cross assembler for the C64 (Multi platform) and I am currently working on a full blown IDE. I have also written a wedge that adds a bunch of graphics to basic.
Dec 4, 2023 20:09:43 GMT
ryuninja: Hi .Anyone tryed too ad sonic c64 to carusol?.And if possible,how to turn true emulation off in vice settings?
Nov 11, 2023 17:45:26 GMT
exaghon: Hello,in the basement I found a couple of Commodore 64s with tape players and 1541 disk drives, they didn't work and by searching on the internet I got the components to build myself an oscilloscope and be able to figure out what was wrong, well its work
Oct 28, 2023 4:36:09 GMT
tiger0018: Taking my C64 out of mothballs, I found my monitor (1702) has issues. Is there another monitor out there compatible with the C64?
Aug 24, 2023 15:23:16 GMT
keatnpotatoes: Hey all, I've always loved older tech, but limited budget stopped me from exploring it. Just found and bought the C64 mini and so excited to really dig in!
Jun 20, 2023 15:11:15 GMT
zeist28: Thank you very much Wizart! I will do that!
Jun 14, 2023 11:30:29 GMT
billybob: hi everyone, i was a eighties user of the commodore 64, and want to carry on my interest in this great personal computer.
Jun 12, 2023 5:01:27 GMT
The Heed (Colin): Hi, am new to this. Got myself the C64 maxi, am trying to relive my youth!! hello to everyone.
Jun 1, 2023 20:04:11 GMT
welshsparky77: Hi I'm new to this so don't know if anyone can help. Using The C64 Tool, I managed to add some games to the carousel using theC64-9_9_9 and they work fine. Tried adding more games, new bin won't work, I press apply and it just skips. what am I doing wrong?
May 20, 2023 23:56:41 GMT
bencadiz: daveyy, try Assembly64, I haven't words for so marvellous.
May 11, 2023 11:51:37 GMT
daveyk: It will not let me enter much text. So far repaired 2 out of 3 Commodore 64s!!! Now I must learn the operation and where to get software for them. I am happy to be here as this seems like a good place to learn.
May 3, 2023 14:14:43 GMT
daveyk: Hello I am new here and actually new to the commodore world. Back in 1980, I was fooling around with Ohio Scientific Superboard 99, later making it in to a full fledged C1P. Anywho, I was at VCF East a few weeks ago, and since then been collected a......
May 3, 2023 14:12:21 GMT
bencadiz: Hi friends. I am really happy, thanks for so much!!! Finally I could test the pc3.10 RC1 AIO and goes flawless! I have a c64 mini ntsc.
May 2, 2023 8:20:40 GMT
64gamerdude: Hi...once extraxted PCUAE-AIO-3.1.0-RC1.zip is 24gb in size ! Do you have to copy the whole 24gb to sd card ? its huge ? why does it need so much just for fake firmware ? cheeers
Apr 19, 2023 15:01:31 GMT