I will look in to VICE and get it to work better, for some reason its acting different to the standalone version but has the same files and scripts.
If you hold down CTRL key first then press and hold down X key and then hold them both down for about 2 to 3 seconds then the VICE Menu will come up every time, don't let go when you see the Carousel disappear count 2 or 3 seconds before you do, I used X key cause of x64.
Last Edit: Jan 24, 2021 11:51:54 GMT by spannernick
I just added 10 more games to the 226 game slots in the Carousel and they are showing, so I have tested 235 games so far so you might be able to add more, so maybe you can add 255 games to the Carousel after all so I be changing in PCUAE the game slot limit, I have to try and add more to it to see if it will show 255 games in it(a user reported that they could not see 255 games slots in the Carousel so they might be wrong). I might later on try and get the Carousel to show about 512 games slots(I have to hack the Carousel to do that), we will see, hope this makes you happy...
I just added 10 more games to the 226 game slots in the Carousel and they are showing, so I have tested 235 games so far so you might be able to add more, so maybe you can add 255 games to the Carousel after all so I be changing in PCUAE the game slot limit, I have to try and add more to it to see if it will show 255 games in it(a user reported that they could not see 255 games slots in the Carousel so they might be wrong). I might later on try and get the Carousel to show about 512 games slots(I have to hack the Carousel to do that), we will see, hope this makes you happy...
Great news....but will be a lot of scrolling if the Carousel is 500 wide.
My Machines are.. THEVIC20 updated to v1.5.2. THEC64 Mini PAL Engraved Label updated to v1.5.2. Secret spare
I just added 10 more games to the 226 game slots in the Carousel and they are showing, so I have tested 235 games so far so you might be able to add more, so maybe you can add 255 games to the Carousel after all so I be changing in PCUAE the game slot limit, I have to try and add more to it to see if it will show 255 games in it(a user reported that they could not see 255 games slots in the Carousel so they might be wrong). I might later on try and get the Carousel to show about 512 games slots(I have to hack the Carousel to do that), we will see, hope this makes you happy...
Good work nick keep it up!, must have took you ages to get to this point i can not get mega cart to work on the vic20!!!
Hi team. so I have an issue. I bought a db9-usb adaptor that has two db9 sockets to use regular joysticks. The instructions for the regular C64 go into doing a fake update/getting access to the file system then adding a line to gamecontrollersdb.txt. As I use PC I just found that file in /options/controllers. It works fine.. until I change to another set of games ( H-G ) for instance.. then the my db9 joystick stops. If I go back to 0-G then still nothing. It works on initial boot list.. but when I change games list then it stops EDIT.. I added the line to all the gamecontrollersdb.txt files I found. and it works on 0-G and H-R... not S-Z. But if I go back from H-R to 0-G then it stops working.
One anomaly I have found thus far is that "Radar Rat Race" (which is a staple of the Vic-20) runs twice as fast as it is supposed to. It's one of those Vic-20 games that I always test first Odd. I guess it can be called "Championship Radar Rat Race" for now And, some games (like Gremlins for the C64) do not work on the first run. You run the game and you get a basic prompt. Run it again...and it loads.
I understand it is beta and these issues have probably been covered somewhere in the past 58+ pages.
Regardless, this truly is fantastic. A lot of work went into this and it shows.
What Model and do you have and what's it running at 50 or 60hz, I think Radar Rat Race is a NTSC game..? download PCU Manager and you can change its setting then export it back to PCUAE.
It is an NTSC TheC64 model and it is running at 60hz.
But, I discovered what the problem was...some sort of weird bug. I went in to the screen settings and moved it to PAL 4:3 and the game ran at normal speed. Then, I moved it back to NTSC 4:3 (where it was originally) and the game still runs at normal speed!
Now I have no way of reproducing the "too fast" Radar Rat Race. Even if I create a new USB stick with PCUSB, Radar Rat Race still runs at normal speed.
Actually, I was wrong. It is a PAL/NTSC thing. When in PAL mode (50hz) Radar Rat Race runs at "normal" speed. I know that speed to be normal as I have an real NTSC Vic-20 right here and knowing that game so well I know what the speed should be. But, when moving to 60hz on TheC64 it is too fast. Weird. Of course in 50hz mode the rest of the games are too slow (for me that is...in NTSC land). So it is only that one game...very strange.
Well, at least I can play it at normal speed Thanks for the CTRL-F tip.
Last Edit: Jan 24, 2021 20:09:39 GMT by eightbit75
Here is a video of Carousel USB Folder Chooser working in PCUAE, I finally got it working in it.. When I am finished you be able to add your own gamelists to it.. by adding a folder to Carousel_Games/Games and exporting the games you want to that folder using PCU Game Manager, and can add as many Carousel Gamelist folders as you want, whatever folder you put in there the Chooser program will see it and add it but the games have to be put in like how the Maxi Game Tool adds them so not like favourites is added, cause it has to grab the screenshots from the screens folder, thats what you see in each gamelist box, screenshots of the games in that folder and have to be in the games folder, in 0_to_G not 0_to_G/games.
This way you can add your own gamelists and not have to rely on me making them for you, you can then add games to PCUAE that you want, you could add folders A to Z to it....
It will still have the gamelists that come with it.
You can use the joystick to move the red box around and then press fire to pick a Carousel Gamelist.
Last Edit: Jan 25, 2021 20:01:50 GMT by spannernick
For some games, I only ever saw the basic prompt when I tried to run them. spannernick could not reproduce this behavior on his PAL TheVIC20 at 50Hz. However, I am running PCU on a NTSC TheC64 maxi at 60Hz, the same as you. Perhaps this would explain why spannernick is not experiencing this issue on some of the games.
That sounds like a capital idea. I would prefer to have 27 individual folders (a single "#" folder and twenty-six alphabetic folders "A" through "Z"). That should make it easier to home-in on a particular game title; and to that end, I would not store all of the games whose title begins with "The" under the "T" folder.
I was looking at files contained within the PCUAEv1.20 ZIP/EXE file to see if I could come up with some ideas to conserve disk space.
[1] There are some files with a ".bak" extension that could be removed.
[2] I am wondering if the audio files with the ".WAV" extension could be perhaps replaced with compressed ".OGG" versions instead. Can the carousel play compressed OGG audio files?
[3] There are some duplicate files contained within the VICE emulator folders in which each duplicated file could possibly be replaced with a symbolic link to a single master copy. Here is a post about storing symlinks within an archive file: serverfault.com/questions/265675/how-can-i-zip-compress-a-symlink
That sounds like a capital idea. I would prefer to have 27 individual folders (a single "#" folder and twenty-six alphabetic folders "A" through "Z"). That should make it easier to home-in on a particular game title; and to that end, I would not store all of the games whose title begins with "The" under the "T" folder.
I was looking at files contained within the PCUAEv1.20 ZIP/EXE file to see if I could come up with some ideas to conserve disk space.
[1] There are some files with a ".bak" extension that could be removed.
[2] I am wondering if the audio files with the ".WAV" extension could be perhaps replaced with compressed ".OGG" versions instead. Can the carousel play compressed OGG audio files?
[3] There are some duplicate files contained within the VICE emulator folders in which each duplicated file could possibly be replaced with a symbolic link to a single master copy. Here is a post about storing symlinks within an archive file: serverfault.com/questions/265675/how-can-i-zip-compress-a-symlink
On [3], unfortunately the FAT32 filesystem doesn't allow symbolic links.
Hi team. so I have an issue. I bought a db9-usb adaptor that has two db9 sockets to use regular joysticks. The instructions for the regular C64 go into doing a fake update/getting access to the file system then adding a line to gamecontrollersdb.txt. As I use PC I just found that file in /options/controllers. It works fine.. until I change to another set of games ( H-G ) for instance.. then the my db9 joystick stops. If I go back to 0-G then still nothing. It works on initial boot list.. but when I change games list then it stops EDIT.. I added the line to all the gamecontrollersdb.txt files I found. and it works on 0-G and H-R... not S-Z. But if I go back from H-R to 0-G then it stops working.
Any ideas?
Hard to say - does it work on the default THE64 (after you have done the fake update)?
If I understand correctly PCU overmounts the standard gamecontrollerdb.txt with the one in Carousel_Games/Options/controllers/gamecontrollerdb.txt.
Regarding the game list creation, this looks very exciting.
If I use the Vic20 example, can I put 2500 files in the Vic20 directory and then sort into # and A to Z folders ?
Will this break the Vic20 Carousel havign 2500 files in it or does the current carousel you made remain and 27 additional carousels I configure become available?
Thanks
Ian
My Machines are.. THEVIC20 updated to v1.5.2. THEC64 Mini PAL Engraved Label updated to v1.5.2. Secret spare
For some games, I only ever saw the basic prompt when I tried to run them. spannernick could not reproduce this behavior on his PAL TheVIC20 at 50Hz. However, I am running PCU on a NTSC TheC64 maxi at 60Hz, the same as you. Perhaps this would explain why spannernick is not experiencing this issue on some of the games.
It could be cause they are snapshots and are snapped at 50hz with PAL setting in VICE, when you make a snapshot(vsf) it copies the settings of the machine too when you capture the game as a snapshot, It did happen to me too with the hall of fame vsf file that connected to the screen game slot, you have to run it twice too to get it to work.
Try and get the game for NTSC and then use PCU Game Manager and make a new game of it with NTSC setting in the VICE emulator and then make the vsf file and see if that works.
You can switch between 60hz and 50hz by using CTRL-7 to quickly switch between them and might get the game to work if its at 50hz and in PAL.
You could try a different Carousels like v1.4.2 by pressing CTRL-F5 or CTRL-F1 for v1.0.5 and see if it does it in them.
Remember the snapshots are made in VICE 2.4 so the Carousel don't really run D64, Prg, Tap, or T64, it can but most would take time to load.
Last Edit: Jan 26, 2021 10:29:51 GMT by spannernick
Please could you show the additional folders e.g. one game in A, B ,C under Vic20?
There is none, each one is a folder with games in so when you press fire on a box it brings up a gamelist of games that are in that folder in the Carrousel, you add the folders you want to Carousel_Games/Games/ like Carousel_Games/Games/A/ and add games to it with PCU Game Manager, C64 or VIC20 games and it will show up in the Carousel Gamelist Chooser, it don't have subfolders.
Last Edit: Jan 26, 2021 14:42:58 GMT by spannernick
Please could you show the additional folders e.g. one game in A, B ,C under Vic20?
There is none, each one is a folder with games in so when you press fire on a box it brings up a gamelist of games that are in that folder in the Carrousel, you add the folders you want to Carousel_Games/Games/ like Carousel_Games/Games/A/ and add games to it with PCU Game Manager, C64 or VIC20 games and it will show up in the Carousel Gamelist Chooser, it don't have subfolders.
Nick, Sorry if I was unclear.
Please can you show how that A folder works in a short video?
In the video link above I only see you go through the 5 existing carousels on screen using the new graphical chooser with animated screen shot displays.
If you add folder A in Vic20 will we see Vic20 Carousel and a new A Carousel in the new chooser or am I misunderstanding?
My Machines are.. THEVIC20 updated to v1.5.2. THEC64 Mini PAL Engraved Label updated to v1.5.2. Secret spare
If you add A folder only with no games inside it, it will not appear, you need to add games to it for it to appear the Carousel Gamelist Chooser.
I make another video showing how to add a folder and games to it.
If anyone is good a making images like with Adobe Photoshop and that you could make the image files for the screen game slots for A to Z cause when you add a gamelist it will not have one, what I mean is where it has info and what screen your on, like on the Carousel Gamelist Favourites..
Last Edit: Jan 26, 2021 17:40:58 GMT by spannernick
So I've just installed this and tested a few things. Found a few bugs(?). - There dont seem to be a "2 sec delay" on the "ctrl+n" (where n = number between 1 to 5) command. Maybe more commands. I just realized it when i tried to change the cursor-color in Basic. - On the "favorites" screen, it says "CTRL-3 for c64 H to G" ( it should be H to T ). - If SID is changed to 8580 and starting a game or a demo, sometimes the sound is SUPER-loud! It's solved by changing to SID 6581 and then back to 8580 (if needed).
Is these things stuff that I can correct myself by text-edit any .sh file?
There is none, each one is a folder with games in so when you press fire on a box it brings up a gamelist of games that are in that folder in the Carrousel, you add the folders you want to Carousel_Games/Games/ like Carousel_Games/Games/A/ and add games to it with PCU Game Manager, C64 or VIC20 games and it will show up in the Carousel Gamelist Chooser, it don't have subfolders.
Nick, Sorry if I was unclear.
Please can you show how that A folder works in a short video?
In the video link above I only see you go through the 5 existing carousels on screen using the new graphical chooser with animated screen shot displays.
If you add folder A in Vic20 will we see Vic20 Carousel and a new A Carousel in the new chooser or am I misunderstanding?
So I've just installed this and tested a few things. Found a few bugs(?). - There dont seem to be a "2 sec delay" on the "ctrl+n" (where n = number between 1 to 5) command. Maybe more commands. I just realized it when i tried to change the cursor-color in Basic. - On the "favorites" screen, it says "CTRL-3 for c64 H to G" ( it should be H to T ). - If SID is changed to 8580 and starting a game or a demo, sometimes the sound is SUPER-loud! It's solved by changing to SID 6581 and then back to 8580 (if needed).
Is these things stuff that I can correct myself by text-edit any .sh file?
"On the "favorites" screen, it says "CTRL-3 for c64 H to G" ( it should be H to T ). sorry about that, it is a beta so will be bugs.. and its should be H to R.. but it don't matter cause the way you load gamelists are changing in the next update.
"If SID is changed to 8580 and starting a game or a demo, sometimes the sound is SUPER-loud! It's solved by changing to SID 6581 and then back to 8580 (if needed)." Use volume controls to turn down the volume... CTRL-CRSR UP/DOWN for Volume Up and CTRL-CRSR RIGHT/LEFT for Volume Down or you could after switching SIDs reset the C64 emulator, works for me.
Thanks for letting me know, sort it in next update.
Last Edit: Jan 26, 2021 19:31:48 GMT by spannernick
No I tried 238 games the other day and it showed them so you can have 238 in the Carousel now but it should be able to show 255 games, you can try that many if you like or add more games until you can't see them anymore in the Carousel, the limit of the folder name is how wide the box above is, otherwise it starts to crossover to the other names of each box, so it can be as long as the VIC20 gamelist name.
Yes you can use "Vic20 S1" if you want, you can use any name for the gamelist folder.
No I don't need anything for do this, I like doing it... its all free..
Last Edit: Jan 27, 2021 13:26:12 GMT by spannernick
That sounds like a capital idea. I would prefer to have 27 individual folders (a single "#" folder and twenty-six alphabetic folders "A" through "Z"). That should make it easier to home-in on a particular game title; and to that end, I would not store all of the games whose title begins with "The" under the "T" folder.
I was looking at files contained within the PCUAEv1.20 ZIP/EXE file to see if I could come up with some ideas to conserve disk space.
[1] There are some files with a ".bak" extension that could be removed.
[2] I am wondering if the audio files with the ".WAV" extension could be perhaps replaced with compressed ".OGG" versions instead. Can the carousel play compressed OGG audio files?
[3] There are some duplicate files contained within the VICE emulator folders in which each duplicated file could possibly be replaced with a symbolic link to a single master copy. Here is a post about storing symlinks within an archive file: serverfault.com/questions/265675/how-can-i-zip-compress-a-symlink
On [3], unfortunately the FAT32 filesystem doesn't allow symbolic links.
Right, I forgot about that FAT32 limitation; I suppose I should be grateful that FAT32 supports long filenames and is a supported read/write file system within most *nix operating systems.
Mounting a folder over another folder is probably the best we can do to name-mask folders in FAT32; short of adding shell support for PIF files, there is nothing we can do to name-mask files in FAT32.
For some games, I only ever saw the basic prompt when I tried to run them. spannernick could not reproduce this behavior on his PAL TheVIC20 at 50Hz. However, I am running PCU on a NTSC TheC64 maxi at 60Hz, the same as you. Perhaps this would explain why spannernick is not experiencing this issue on some of the games.
It could be cause they are snapshots and are snapped at 50hz with PAL setting in VICE, when you make a snapshot(vsf) it copies the settings of the machine too when you capture the game as a snapshot, It did happen to me too with the hall of fame vsf file that connected to the screen game slot, you have to run it twice too to get it to work.
Try and get the game for NTSC and then use PCU Game Manager and make a new game of it with NTSC setting in the VICE emulator and then make the vsf file and see if that works.
You can switch between 60hz and 50hz by using CTRL-7 to quickly switch between them and might get the game to work if its at 50hz and in PAL.
You could try a different Carousels like v1.4.2 by pressing CTRL-F5 or CTRL-F1 for v1.0.5 and see if it does it in them.
Remember the snapshots are made in VICE 2.4 so the Carousel don't really run D64, Prg, Tap, or T64, it can but most would take time to load.
I tested the Hall of Fame VSF in WinVice 2.4 and experienced the exact same behavior (back to the basic prompt after the first run; starts up fine on the second run). I used WinVice 2.4 to create my own VSF snapshot of the Hall of Fame program. Unfortunately, when I restarted Win Vice 2.4 and loaded my newly created VSF snapshot, the behavior was the same (back to the basic prompt after the first run; starts up fine on the second run). This gives me the impression that the requisite emulator settings are not stored within the VSF file.
What exactly happens in the emulator after the snapshot fails to run the first time? Does the first failed run of the snapshot cause the emulator to be "calibrated" such that the second run of the same snapshot starts up just fine? If so, how can we "pre-calibrate" the emulator to start up the VSF correctly on the first run?
If anyone is good a making images like with Adobe Photoshop and that you could make the image files for the screen game slots for A to Z cause when you add a gamelist it will not have one,
So we can just use a program like Microsoft Windows Paint to create PNG files with dimensions of 700 x 340 pixels, correct?
Yes, I did make them with Adobe Photoshop cause it easier to use.
Last Edit: Jan 27, 2021 13:19:35 GMT by spannernick
I did not see a reply to one of my earlier questions. Does the carousel support audio playback of compressed audio (e.g. Ogg Vorbis files; MP3 files; etc.)? Has anyone experimented with this yet?
It could be cause they are snapshots and are snapped at 50hz with PAL setting in VICE, when you make a snapshot(vsf) it copies the settings of the machine too when you capture the game as a snapshot, It did happen to me too with the hall of fame vsf file that connected to the screen game slot, you have to run it twice too to get it to work.
Try and get the game for NTSC and then use PCU Game Manager and make a new game of it with NTSC setting in the VICE emulator and then make the vsf file and see if that works.
You can switch between 60hz and 50hz by using CTRL-7 to quickly switch between them and might get the game to work if its at 50hz and in PAL.
You could try a different Carousels like v1.4.2 by pressing CTRL-F5 or CTRL-F1 for v1.0.5 and see if it does it in them.
Remember the snapshots are made in VICE 2.4 so the Carousel don't really run D64, Prg, Tap, or T64, it can but most would take time to load.
I tested the Hall of Fame VSF in WinVice 2.4 and experienced the exact same behavior (back to the basic prompt after the first run; starts up fine on the second run). I used WinVice 2.4 to create my own VSF snapshot of the Hall of Fame program. Unfortunately, when I restarted Win Vice 2.4 and loaded my newly created VSF snapshot, the behavior was the same (back to the basic prompt after the first run; starts up fine on the second run). This gives me the impression that the requisite emulator settings are not stored within the VSF file.
What exactly happens in the emulator after the snapshot fails to run the first time? Does the first failed run of the snapshot cause the emulator to be "calibrated" such that the second run of the same snapshot starts up just fine? If so, how can we "pre-calibrate" the emulator to start up the VSF correctly on the first run?
Ok, I have an update to report. I did some more investigation and noticed that the default settings of my WinVice 2.4 installation had the C64 Model set to "C64 PAL" and the VIC II model set to "PAL-G". When I changed the settings of the C64 Model and VIC II model to "C64 NTSC" and "NTSC-M" respectively, then the VICE Emulator started up the Hall of Fame VSF on the very first run. Wonderful!
So... perhaps the way to get around this failure-to-run-on-the-first-click behavior is to ensure that the game's corresponding TSG file has the correct display type value set.
[1] Is it just a matter of changing the video display type field from "pal" to "ntsc" in the System options line "X"?
[2] What if the video display type field is left blank to default to native display mode?
[3] Can the same video display type value be used for all of the games (if so, we could then have two distributions of PCU... one set up for PAL, and one set up for NTSC), or must it be set to the value that the VSF file seems to prefer (if so, then I would like to know where that display type information is stored within the VSF file)?
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