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Post by spannernick on Mar 2, 2020 23:15:42 GMT
Sorted done..
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Post by Disc Master I on Mar 2, 2020 23:19:22 GMT
Quick question. Is there a way to have the carousel rotate through multiple music.wav files? It gets kind of repetitive hearing the same music all the time. Currently, I have "Master of Magic". I can always take 2 or 3 music files and merge them into a single large .wav file, but before I go through that process, I thought I'd ask if a rotation is possible of multiple music files in wave format. While I'm at it, can mp3 files be used instead?
Thanks Again, John
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Post by spannernick on Mar 3, 2020 9:52:48 GMT
No you can only play one wav file,you can't use mp3 files only wav. I have made a wav file with different c64 game music on, the file is like 100mb but it works. Once I finish it I share it.
I did notice the Menu music is lower than than the sound when you move the joystick around the Carousel,I think it's to low.I might change the movement sound it's like a popping sound.its very annoying.
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Post by spannernick on Mar 3, 2020 10:19:53 GMT
Fixed now,JIFFYDOS works fine now.
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Post by spannernick on Mar 3, 2020 17:52:30 GMT
You can't load d82 images with Jiffydos so Vinny's Multi Games Disks don't work, you have to disable the Jiffydos C64 kernal.
This line...
#JIFFYDOS C64 kernal mount --bind /mnt/C64vic20kernalroms/JiffyDOS_C64.bin /usr/lib/vice/C64/kernal
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Post by darbyram on Mar 3, 2020 20:55:33 GMT
Or look for alternatives for games that are in Vinny's multi-games.
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Post by veiner87 on Mar 3, 2020 21:08:22 GMT
Just wanted to clarify... To add my own games, I need prepare files and add them to TheC64 Carousel Game Tool, then create firmware bin file with it and replace with it the bin file in package of usb version right?
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Post by darbyram on Mar 3, 2020 21:50:38 GMT
Just wanted to clarify... To add my own games, I need prepare files and add them to TheC64 Carousel Game Tool, then create firmware bin file with it and replace with it the bin file in package of usb version right? And delete all games first (that's if you have prepared a lot of games with the tool, (max is 150 games btw) backup your games also nand with the tool. restore basic if you have a mini. Put the created .bin on your usb, run it on your mini/maxi
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Post by spannernick on Mar 4, 2020 14:57:26 GMT
No you don't need to make FW, just have the THEC64 Maxi Game Tool on the root of the usb stick then run it from there and it will find the games in the games folder on the usb stick,that how I use it, it's the best way to use it. I need to add this to first post.
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Post by darbyram on Mar 4, 2020 15:35:14 GMT
No you don't need to make FW, just have the THEC64 Maxi Game Tool on the root of the usb stick then run it from there and it will find the games in the games folder on the usb stick,that how I use it, it's the best way to use it. I need to add this to first post. Yeah this will work better stops people messing things up, just a lot of messing around running the fake update all the time. Much prefer over mounting the system to usb though, and there is a script out there that does this, so you don't have to to it via UART
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Post by jj0 on Mar 4, 2020 17:14:55 GMT
# Only ENABLE THEC64 Mini CAROUSEL if you are using THEC64 Mini, add or remove the hash(#) to enable or disable it
# Added the Hacked THEC64 Maxi CAROUSEL, for THEC64 Maxi only, 255 games in Carousel (**DO NOT DISABLE**) mount --bind /mnt/games/thec64maxicarousel/hackedthec64maxi255 /usr/bin/the64
# Wait 1 second sleep 1
# Added the Hacked THEC64 Mini CAROUSEL,for THEC64 Mini only, # Enable only if you are using THEC64 MINI, 255 games in Carousel, If you enable it on a Maxi then you will turn it into a Mini, No Boot Mode,Classic Mode or VIC20 Mode, #mount --bind /mnt/games/thec64minicarousel/hackedthec64mini255 /usr/bin/the64
# Added USB Carousel games mount --bind /mnt/games /usr/share/the64/games
# Added Menu Music mount --bind /mnt/games/music/ocean.wav /usr/share/the64/ui/sounds/menu.wav
# Added C64 emulator with SID 8580, if you want to use SID 8580 remove the hash(#) in front of the line # (Some music don't sound or play right on all games cause its using SID 8580 FastSID, it needs to be using SID 8580 ReSID) #mount --bind /mnt/games/emulators/c64emu-8580.rgl /usr/lib/c64emu.rgl
# Added JIFFYDOS to C64, add the two hash(#) in the front of the two line if you want to disable JIFFYDOS # (Will be adding JIFFYDOS FOR VIC20 soon.) mount --bind /mnt/C64vic20kernalroms/JiffyDOS_C64.bin /usr/lib/vice/C64/kernal mount --bind /mnt/C64vic20kernalroms/JiffyDOS_1541-II.bin /usr/lib/vice/DRIVES/d1541II mount --bind /mnt/C64vic20kernalroms/JiffyDOS_1541-II.bin /usr/lib/vice/DRIVES/dos1541
Maybe useful in your script, if you want to determine whether you're running on a Mini or a Maxi and then copy the the hacked the64 from the right directory: # Am I a Mini (sun7i) or a Maxi (sun8i) export MACHTYPE=;export MACHTYPE=`grep Hardware /proc/cpuinfo | sed 's/Hardware.*sun/sun/g'` if [ $MACHTYPE = sun7i ] then mount --bind /mnt/games/thec64minicarousel/hackedthec64mini255 /usr/bin/the64 else if [ $MACHTYPE -= sun8i ] then mount --bind /mnt/games/thec64maxicarousel/hackedthec64maxi255 /usr/bin/the64 fi fi You can still 'disable' this by putting a '#' before the 'export' line, then the if/then/else test will fall through.
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Post by spannernick on Mar 4, 2020 18:20:24 GMT
Maybe useful in your script, if you want to determine whether you're running on a Mini or a Maxi and then copy the the hacked the64 from the right directory: # Am I a Mini (sun7i) or a Maxi (sun8i) export MACHTYPE=;export MACHTYPE=`grep Hardware /proc/cpuinfo | sed 's/Hardware.*sun/sun/g'` if [ $MACHTYPE = sun7i ] then mount --bind /mnt/games/thec64minicarousel/hackedthec64mini255 /usr/bin/the64 else if [ $MACHTYPE -= sun8i ] then mount --bind /mnt/games/thec64maxicarousel/hackedthec64maxi255 /usr/bin/the64 fi fi You can still 'disable' this by putting a '#' before the 'export' line, then the if/then/else test will fall through. Thanks Jerome for this... but it didn't work the first time had to move "then" to the next line,it works on my THEC64 Maxi now... will add it to the start.sh and upload it in a sec.. need to try it on my Mini..
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Post by veiner87 on Mar 4, 2020 18:40:54 GMT
No you don't need to make FW, just have the THEC64 Maxi Game Tool on the root of the usb stick then run it from there and it will find the games in the games folder on the usb stick,that how I use it, it's the best way to use it. I need to add this to first post. Awesome work Span. Thanks!
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Post by spannernick on Mar 4, 2020 19:01:50 GMT
You can still 'disable' this by putting a '#' before the 'export' line, then the if/then/else test will fall through. # Added C64 emulator with SID 8580, if you want to use SID 8580 remove the hash(#) in front of the line # (Some music don't sound or play right on all games cause its using SID 8580 FastSID, it needs to be using SID 8580 ReSID) #mount --bind /mnt/games/emulators/c64emu-8580.rgl /usr/lib/c64emu.rgl
I wanted to ask you a question Jerome.. The C64 Emulator in the Mini and Maxi when its using SID 8580 it uses FastSID and on some games the music does not play properly,its like its missing samples,Try Spy Hunter and Armalyte to see what I mean. would you be able to change the c64emu-8580.rgl to use SID 8580 ReSID...?
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Post by darbyram on Mar 4, 2020 19:08:10 GMT
You can't load d82 images with Jiffydos so Vinny's Multi Games Disks don't work, you have to disable the Jiffydos C64 kernal. This line... #JIFFYDOS C64 kernal mount --bind /mnt/C64vic20kernalroms/JiffyDOS_C64.bin /usr/lib/vice/C64/kernal
I just had a little thought, but have you tried changing the .d82 extension to .d64 and see if that works with these games?
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Post by jj0 on Mar 4, 2020 19:44:54 GMT
You can still 'disable' this by putting a '#' before the 'export' line, then the if/then/else test will fall through. # Added C64 emulator with SID 8580, if you want to use SID 8580 remove the hash(#) in front of the line # (Some music don't sound or play right on all games cause its using SID 8580 FastSID, it needs to be using SID 8580 ReSID) #mount --bind /mnt/games/emulators/c64emu-8580.rgl /usr/lib/c64emu.rgl
I wanted to ask you a question Jerome.. The C64 Emulator in the Mini and Maxi when its using SID 8580 it uses FastSID and on some games the music does not play properly,its like its missing samples,Try Spy Hunter and Armalyte to see what I mean. would you be able to change the c64emu-8580.rgl to use SID 8580 ReSID...? No, I don't think so. Or at least I can't.
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Post by jj0 on Mar 4, 2020 19:47:09 GMT
Thanks Jerome for this... but it didn't work the first time had to move "then" to the next line,it works on my THEC64 Maxi now... will add it to the start.sh and upload it in a sec.. need to try it on my Mini.. Ooops - now corrected in my original post.
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Post by spannernick on Mar 4, 2020 21:42:01 GMT
# Added C64 emulator with SID 8580, if you want to use SID 8580 remove the hash(#) in front of the line # (Some music don't sound or play right on all games cause its using SID 8580 FastSID, it needs to be using SID 8580 ReSID) #mount --bind /mnt/games/emulators/c64emu-8580.rgl /usr/lib/c64emu.rgl
I wanted to ask you a question Jerome.. The C64 Emulator in the Mini and Maxi when its using SID 8580 it uses FastSID and on some games the music does not play properly,its like its missing samples,Try Spy Hunter and Armalyte to see what I mean. would you be able to change the c64emu-8580.rgl to use SID 8580 ReSID...? No, I don't think so. Or at least I can't. You compiled it originally,it was posted here.. thec64community.online/post/3455its c64emu.rgl with 8580 enabled..? I said.. I was thinking it might be the "SidResidSampling" cause its set the fast..?? if you set the sid options in Vice 2.4 to Sid Model to 8580 (FastSid) it does the same thing with the music where it don't sound right and missing samples and not playing them.If you pick 8580 (ReSID) then the music plays fine.
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Post by darbyram on Mar 4, 2020 21:59:51 GMT
Will doing this have any adverse effect for some other games, or will it improve it for all games?
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Post by bamm on Mar 4, 2020 22:02:15 GMT
@spannermick, has the download changed in the past 3 hours? I downloaded and tried it 4 hours ago and all is good with the working new games. The jiffydos selection of games doesn't load for me from the carousel though.
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Post by spannernick on Mar 4, 2020 22:12:31 GMT
Updated, try it now..
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Post by bamm on Mar 4, 2020 22:32:16 GMT
Just tried the latest version on my Maxi. Still when I select the Alligata game selection on the carousel, it goes to Searching for * and hangs there
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Post by darbyram on Mar 4, 2020 22:47:00 GMT
Just tried the latest version on my Maxi. Still when I select the Alligata game selection on the carousel, it goes to Searching for * and hangs there Did this game work before with jiffydos? what file type is it btw.
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Post by bamm on Mar 4, 2020 23:39:46 GMT
Just tried the latest version on my Maxi. Still when I select the Alligata game selection on the carousel, it goes to Searching for * and hangs there Did this game work before with jiffydos? what file type is it btw. It's a d82.gz
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Post by darbyram on Mar 5, 2020 0:06:07 GMT
Did this game work before with jiffydos? what file type is it btw. It's a d82.gz They won't work with jiffydos as spannernick mentioned it, try renaming the extension to .d64 and try that.
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Post by bamm on Mar 5, 2020 0:44:47 GMT
They won't work with jiffydos as spannernick mentioned it, try renaming the extension to .d64 and try that. Wasn't it spannermick that put the file pack together though?
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Post by bamm on Mar 5, 2020 1:04:28 GMT
They won't work with jiffydos as spannernick mentioned it, try renaming the extension to .d64 and try that. Renaming to d64 got it working in Vice but not on the carousel
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Post by bamm on Mar 5, 2020 1:10:56 GMT
I have another unrelated question, if I want to delete a game, do I just remove the tsg and vsf.gz files for that game?
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Post by darbyram on Mar 5, 2020 1:11:34 GMT
They won't work with jiffydos as spannernick mentioned it, try renaming the extension to .d64 and try that. Renaming to d64 got it working in Vice but not on the carousel Try not zipping it with .gz and just d64
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Post by darbyram on Mar 5, 2020 1:13:18 GMT
I have another unrelated question, if I want to delete a game, do I just remove the tsg and vsf.gz files for that game? The .tsg removing should be enough.
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