What i would like to achieve is to have a smoother way to configure a CJM file by avoiding disconnecting the usb stick, inserting to the PC and copy a CJM file generated in my PC. We have a fully functional keyboard now so it is more straightforward to have the ability to use this keyboard and generate the CJM file and save it directly to the USB stick.
I have thought a couple of ideas, and i will propose an idea that has the least effort from the side of developers here. So instead of asking for an enhancement that will generate the CJM through the menu, i thought this:
I am thinking of writing a program in Basic that will prompt the user to input various keys for the player generate the CJM file which will contain the joystick mappings for a specific game (or a group of games), and this will be located inside a .d64 image.
The problem is that currently we do not have a way to move a file that is located inside a .d64 image, outside to a specific directory inside the usb stick. Do you believe that you could provide us with an enhancement that could do the following:
when browsing the list of images, we will have the added capability of viewing the files inside the image.
Then the user will be able to select a file located inside the image and extract it to a specific location inside the usb stick.
With this way, as soon as i generate the file shinobi.cjm with my basic program, i will do this process to extract it from the D64 image where it is located along with the program, and then copy it to my directory which contains the game shinobi.d64